private void SetTextDirection() { if (_allowAlignmentChange) { if (LocalizationManager.IsCurrentLanguageRTL()) { SetRTL(); } else { SetLTR(); } } }
private void SetText() { string translation = LocalizationManager.GetTranslation <string>(Term); if (!String.IsNullOrEmpty(translation)) { if (!LocalizationManager.IsCurrentLanguageRTL()) { _textUgui.text = translation; } else { _textUgui.text = LocalizationManager.Reverse(translation); } } }