public SoldState(GumballMachine machine)
 {
     _machine = machine;
 }
Exemplo n.º 2
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 public WinnerState(GumballMachine machine)
 {
     this._machine = machine;
 }
Exemplo n.º 3
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        static void Main(string[] args)
        {
            GumballMachine machine = new GumballMachine(10);

            Console.WriteLine(machine);

            machine.InsertQuarter();
            machine.TurnCrank();
            machine.InsertQuarter();
            machine.TurnCrank();

            Console.WriteLine(machine);

            machine.InsertQuarter();
            machine.TurnCrank();
            machine.InsertQuarter();
            machine.TurnCrank();

            Console.WriteLine(machine);

            machine.InsertQuarter();
            machine.TurnCrank();
            machine.InsertQuarter();
            machine.TurnCrank();

            Console.WriteLine(machine);

            machine.InsertQuarter();
            machine.TurnCrank();
            machine.InsertQuarter();
            machine.TurnCrank();

            Console.WriteLine(machine);

            machine.InsertQuarter();
            machine.TurnCrank();
            machine.InsertQuarter();
            machine.TurnCrank();

            Console.WriteLine(machine);

            // Wait for user
            Console.ReadKey();
        }
Exemplo n.º 4
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 public SoldState(GumballMachine machine)
 {
     this._machine = machine;
 }
Exemplo n.º 5
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 public NoQuarterState(GumballMachine machine)
 {
     this._machine = machine;
 }
 public WinnerState(GumballMachine machine)
 {
     this._machine = machine;
 }
 public HasQuarterState(GumballMachine machine)
 {
     this._machine = machine;
 }
 public SoldOutState(GumballMachine machine)
 {
     this._machine = machine;
 }