public SoldState(GumballMachine machine) { _machine = machine; }
public WinnerState(GumballMachine machine) { this._machine = machine; }
static void Main(string[] args) { GumballMachine machine = new GumballMachine(10); Console.WriteLine(machine); machine.InsertQuarter(); machine.TurnCrank(); machine.InsertQuarter(); machine.TurnCrank(); Console.WriteLine(machine); machine.InsertQuarter(); machine.TurnCrank(); machine.InsertQuarter(); machine.TurnCrank(); Console.WriteLine(machine); machine.InsertQuarter(); machine.TurnCrank(); machine.InsertQuarter(); machine.TurnCrank(); Console.WriteLine(machine); machine.InsertQuarter(); machine.TurnCrank(); machine.InsertQuarter(); machine.TurnCrank(); Console.WriteLine(machine); machine.InsertQuarter(); machine.TurnCrank(); machine.InsertQuarter(); machine.TurnCrank(); Console.WriteLine(machine); // Wait for user Console.ReadKey(); }
public SoldState(GumballMachine machine) { this._machine = machine; }
public NoQuarterState(GumballMachine machine) { this._machine = machine; }
public HasQuarterState(GumballMachine machine) { this._machine = machine; }
public SoldOutState(GumballMachine machine) { this._machine = machine; }