public void SliceTest()
 {
     BaseWorld world = null; // TODO: 初始化为适当的值
     WorldWaitExecute target = new WorldWaitExecute( world ); // TODO: 初始化为适当的值
     target.Slice();
     Assert.Inconclusive( "无法验证不返回值的方法。" );
 }
 public void JoinWaitExecuteQueueTest()
 {
     BaseWorld world = null; // TODO: 初始化为适当的值
     WorldWaitExecute target = new WorldWaitExecute( world ); // TODO: 初始化为适当的值
     IWaitExecuteInfo waitExecuteInfo = null; // TODO: 初始化为适当的值
     target.JoinWaitExecuteQueue( waitExecuteInfo );
     Assert.Inconclusive( "无法验证不返回值的方法。" );
 }
 public void WorldTest()
 {
     BaseWorld world = null; // TODO: 初始化为适当的值
     WorldWaitExecute target = new WorldWaitExecute( world ); // TODO: 初始化为适当的值
     BaseWorld actual;
     actual = target.World;
     Assert.Inconclusive( "验证此测试方法的正确性。" );
 }
 public void WorldWaitExecuteConstructorTest()
 {
     BaseWorld world = null; // TODO: 初始化为适当的值
     WorldWaitExecute target = new WorldWaitExecute( world );
     Assert.Inconclusive( "TODO: 实现用来验证目标的代码" );
 }
Exemplo n.º 5
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 /// <summary>
 ///
 /// </summary>
 public BaseWorld()
 {
     m_BaseWorldEventArgs = new BaseWorldEventArgs(this); // 在世界时间片中调用
     m_WaitExecute        = new WorldWaitExecute(this);   // 初始化
 }