public void SliceTest() { BaseWorld world = null; // TODO: 初始化为适当的值 WorldWaitExecute target = new WorldWaitExecute( world ); // TODO: 初始化为适当的值 target.Slice(); Assert.Inconclusive( "无法验证不返回值的方法。" ); }
public void JoinWaitExecuteQueueTest() { BaseWorld world = null; // TODO: 初始化为适当的值 WorldWaitExecute target = new WorldWaitExecute( world ); // TODO: 初始化为适当的值 IWaitExecuteInfo waitExecuteInfo = null; // TODO: 初始化为适当的值 target.JoinWaitExecuteQueue( waitExecuteInfo ); Assert.Inconclusive( "无法验证不返回值的方法。" ); }
public void WorldTest() { BaseWorld world = null; // TODO: 初始化为适当的值 WorldWaitExecute target = new WorldWaitExecute( world ); // TODO: 初始化为适当的值 BaseWorld actual; actual = target.World; Assert.Inconclusive( "验证此测试方法的正确性。" ); }
public void WorldWaitExecuteConstructorTest() { BaseWorld world = null; // TODO: 初始化为适当的值 WorldWaitExecute target = new WorldWaitExecute( world ); Assert.Inconclusive( "TODO: 实现用来验证目标的代码" ); }
/// <summary> /// /// </summary> public BaseWorld() { m_BaseWorldEventArgs = new BaseWorldEventArgs(this); // 在世界时间片中调用 m_WaitExecute = new WorldWaitExecute(this); // 初始化 }