/// <summary> /// 初始化构造 /// </summary> /// <param name="baseCreature"></param> public SkillHandlerEventArgs( BaseSkillHandler<T> skillHandlerT ) { m_SkillHandler = skillHandlerT; }
/// <summary> /// 初始化构造 /// </summary> /// <param name="baseCreature"></param> public BeforeAddSkillCallEventArgs( T skillT, BaseSkillHandler<T> skillHandlerT ) : base( skillHandlerT ) { m_AddSkill = skillT; }
/// <summary> /// 初始化构造 /// </summary> /// <param name="baseCreature"></param> public AfterRemoveSkillCallEventArgs( T skillT, BaseSkillHandler<T> skillHandlerT ) : base( skillHandlerT ) { m_RemoveSkill = skillT; }