Example #1
0
 /// <summary>
 /// 初始化构造
 /// </summary>
 /// <param name="baseCreature"></param>
 public SkillHandlerEventArgs( BaseSkillHandler<T> skillHandlerT )
 {
     m_SkillHandler = skillHandlerT;
 }
Example #2
0
 /// <summary>
 /// 初始化构造
 /// </summary>
 /// <param name="baseCreature"></param>
 public BeforeAddSkillCallEventArgs( T skillT, BaseSkillHandler<T> skillHandlerT ) :
     base( skillHandlerT )
 {
     m_AddSkill = skillT;
 }
Example #3
0
 /// <summary>
 /// 初始化构造
 /// </summary>
 /// <param name="baseCreature"></param>
 public AfterRemoveSkillCallEventArgs( T skillT, BaseSkillHandler<T> skillHandlerT ) :
     base( skillHandlerT )
 {
     m_RemoveSkill = skillT;
 }