public void AttackFromAbove(int damage, Zombie zombie)
 {
     Console.Write($"  [!] - {gameObjectManager.Zombies[0].Type} attacked.");
     if (zombie.Type == "S")
     {
         Console.WriteLine(" Bypassing ScreenDoor.");
         zombie.TakeBaseDamage(damage);
     }
     else
     {
         Console.WriteLine("");
         zombie.TakeDamage(damage);
     }
 }
 public void DoDamage(int damage, Zombie zombie)
 {
     Console.WriteLine($"  [!] - {gameObjectManager.Zombies[0].Type} attacked.");
     zombie.TakeDamage(damage);
 }
 public override void TakeBaseDamage(int damage)
 {
     zombie.TakeDamage(damage);
 }