public void AttackFromAbove(int damage, Zombie zombie) { Console.Write($" [!] - {gameObjectManager.Zombies[0].Type} attacked."); if (zombie.Type == "S") { Console.WriteLine(" Bypassing ScreenDoor."); zombie.TakeBaseDamage(damage); } else { Console.WriteLine(""); zombie.TakeDamage(damage); } }
public void DoDamage(int damage, Zombie zombie) { Console.WriteLine($" [!] - {gameObjectManager.Zombies[0].Type} attacked."); zombie.TakeDamage(damage); }
public override void TakeBaseDamage(int damage) { zombie.TakeDamage(damage); }