Exemplo n.º 1
0
        /// <summary>
        /// Package this TileSystems data and return the data type
        /// </summary>
        /// <returns>Packaged TileSystemData</returns>
        public TileSystemData PackageData()
        {
            // ---------- Prepare to package data ----------
            TileSystemData data = new TileSystemData(_numRows, _numCols);

            // ---------- Begin data package ----------
            for (int i = 0; i < _numRows; i++)
                for (int j = 0; j < _numCols; j++)
                    data.Tiles[j + (i * _numCols)] = _tiles[i, j].PackageData();
            // ---------- End data package ----------

            return data;
        }
Exemplo n.º 2
0
        /// <summary>
        /// Load a TileSystem from data file
        /// </summary>
        public TileSystem(GameLayerTiled gameLayer, TileSystemData tileSystemData)
        {
            Construct(gameLayer, tileSystemData.NumRows, tileSystemData.NumCols);

            // ---------- Populate 2D tile array with specified data ----------
            for (int i = 0; i < _numRows; i++)
                for (int j = 0; j < _numCols; j++)
                {
                    int current1Dindex = j + (i * _numCols);
                    TileRef tile = new TileRef(tileSystemData.Tiles[current1Dindex]);
                    _tiles[i, j] = tile;
                }
        }