Exemplo n.º 1
0
 public PlayerData(string charID)
 {
     this.CharID = charID;
     TeamMembers = new PlayerDataTeamMember[4];
     for (int i = 0; i < TeamMembers.Length; i++) {
         TeamMembers[i] = new PlayerDataTeamMember();
     }
     Friends = new PlayerFriendsList(charID);
     DungeonCompletionCounts = new ListPair<int, int>();
     RecruitList = new ListPair<int, byte>();
     Inventory = new ListPair<int, Characters.InventoryItem>();
     Bank = new ListPair<int, Characters.InventoryItem>();
     StoryChapters = new ListPair<int, bool>();
     JobList = new List<PlayerDataJobListItem>();
     MissionBoardMissions = new List<PlayerDataJobListItem>();
     StoryHelperStateSettings = new ListPair<string, string>();
     TriggerEvents = new List<PlayerDataTriggerEvent>();
     LastLogin = DateTime.MinValue;
     LastLogout = DateTime.MinValue;
     Email = "";
 }
Exemplo n.º 2
0
 public PlayerData(string charID)
 {
     this.CharID = charID;
     TeamMembers = new PlayerDataTeamMember[4];
     for (int i = 0; i < TeamMembers.Length; i++)
     {
         TeamMembers[i] = new PlayerDataTeamMember();
     }
     Friends = new PlayerFriendsList(charID);
     DungeonCompletionCounts = new ListPair <int, int>();
     RecruitList             = new ListPair <int, byte>();
     Inventory                = new ListPair <int, Characters.InventoryItem>();
     Bank                     = new ListPair <int, Characters.InventoryItem>();
     StoryChapters            = new ListPair <int, bool>();
     JobList                  = new List <PlayerDataJobListItem>();
     MissionBoardMissions     = new List <PlayerDataJobListItem>();
     StoryHelperStateSettings = new ListPair <string, string>();
     TriggerEvents            = new List <PlayerDataTriggerEvent>();
     LastLogin                = DateTime.MinValue;
     LastLogout               = DateTime.MinValue;
     Email                    = "";
 }