public PlayerData(string charID) { this.CharID = charID; TeamMembers = new PlayerDataTeamMember[4]; for (int i = 0; i < TeamMembers.Length; i++) { TeamMembers[i] = new PlayerDataTeamMember(); } Friends = new PlayerFriendsList(charID); DungeonCompletionCounts = new ListPair<int, int>(); RecruitList = new ListPair<int, byte>(); Inventory = new ListPair<int, Characters.InventoryItem>(); Bank = new ListPair<int, Characters.InventoryItem>(); StoryChapters = new ListPair<int, bool>(); JobList = new List<PlayerDataJobListItem>(); MissionBoardMissions = new List<PlayerDataJobListItem>(); StoryHelperStateSettings = new ListPair<string, string>(); TriggerEvents = new List<PlayerDataTriggerEvent>(); LastLogin = DateTime.MinValue; LastLogout = DateTime.MinValue; Email = ""; }
public PlayerData(string charID) { this.CharID = charID; TeamMembers = new PlayerDataTeamMember[4]; for (int i = 0; i < TeamMembers.Length; i++) { TeamMembers[i] = new PlayerDataTeamMember(); } Friends = new PlayerFriendsList(charID); DungeonCompletionCounts = new ListPair <int, int>(); RecruitList = new ListPair <int, byte>(); Inventory = new ListPair <int, Characters.InventoryItem>(); Bank = new ListPair <int, Characters.InventoryItem>(); StoryChapters = new ListPair <int, bool>(); JobList = new List <PlayerDataJobListItem>(); MissionBoardMissions = new List <PlayerDataJobListItem>(); StoryHelperStateSettings = new ListPair <string, string>(); TriggerEvents = new List <PlayerDataTriggerEvent>(); LastLogin = DateTime.MinValue; LastLogout = DateTime.MinValue; Email = ""; }