public override void Unmarshal(DataInputStream dis)
        {
            base.Unmarshal(dis);

            if (dis != null)
            {
                try
                {
                    this._munitionType.Unmarshal(dis);
                    this._shotStartTime.Unmarshal(dis);
                    this._commulativeShotTime = dis.ReadFloat();
                    this._ApertureEmitterLocation.Unmarshal(dis);
                    this._apertureDiameter         = dis.ReadFloat();
                    this._wavelength               = dis.ReadFloat();
                    this._peakIrradiance           = dis.ReadFloat();
                    this._pulseRepetitionFrequency = dis.ReadFloat();
                    this._pulseWidth               = dis.ReadInt();
                    this._flags             = dis.ReadInt();
                    this._pulseShape        = dis.ReadByte();
                    this._padding1          = dis.ReadUnsignedByte();
                    this._padding2          = dis.ReadUnsignedInt();
                    this._padding3          = dis.ReadUnsignedShort();
                    this._numberOfDERecords = dis.ReadUnsignedShort();
                    for (int idx = 0; idx < this.NumberOfDERecords; idx++)
                    {
                        StandardVariableSpecification anX = new StandardVariableSpecification();
                        anX.Unmarshal(dis);
                        this._dERecords.Add(anX);
                    }
                    ;
                }
                catch (Exception e)
                {
#if DEBUG
                    Trace.WriteLine(e);
                    Trace.Flush();
#endif
                    this.OnException(e);
                }
            }
        }