static int SetEase(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes <DG.Tweening.Tween, DG.Tweening.EaseFunction>(L, 1)) { DG.Tweening.Sequence obj = (DG.Tweening.Sequence)ToLua.ToObject(L, 1); DG.Tweening.EaseFunction arg0 = (DG.Tweening.EaseFunction)ToLua.ToObject(L, 2); DG.Tweening.Tween o = obj.SetEase(arg0); ToLua.PushObject(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes <DG.Tweening.Tween, UnityEngine.AnimationCurve>(L, 1)) { DG.Tweening.Sequence obj = (DG.Tweening.Sequence)ToLua.ToObject(L, 1); UnityEngine.AnimationCurve arg0 = (UnityEngine.AnimationCurve)ToLua.ToObject(L, 2); DG.Tweening.Tween o = obj.SetEase(arg0); ToLua.PushObject(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes <DG.Tweening.Tween, DG.Tweening.Ease>(L, 1)) { DG.Tweening.Sequence obj = (DG.Tweening.Sequence)ToLua.ToObject(L, 1); DG.Tweening.Ease arg0 = (DG.Tweening.Ease)ToLua.ToObject(L, 2); DG.Tweening.Tween o = obj.SetEase(arg0); ToLua.PushObject(L, o); return(1); } else if (count == 3) { DG.Tweening.Sequence obj = (DG.Tweening.Sequence)ToLua.CheckObject(L, 1, typeof(DG.Tweening.Sequence)); DG.Tweening.Ease arg0 = (DG.Tweening.Ease)ToLua.CheckObject(L, 2, typeof(DG.Tweening.Ease)); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tween o = obj.SetEase(arg0, arg1); ToLua.PushObject(L, o); return(1); } else if (count == 4) { DG.Tweening.Sequence obj = (DG.Tweening.Sequence)ToLua.CheckObject(L, 1, typeof(DG.Tweening.Sequence)); DG.Tweening.Ease arg0 = (DG.Tweening.Ease)ToLua.CheckObject(L, 2, typeof(DG.Tweening.Ease)); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); DG.Tweening.Tween o = obj.SetEase(arg0, arg1, arg2); ToLua.PushObject(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: DG.Tweening.Sequence.SetEase")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int QPYX_SetEase_YXQP(IntPtr L_YXQP) { try { int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP); if (QPYX_count_YXQP == 2 && TypeChecker.CheckTypes <DG.Tweening.Tween, DG.Tweening.Ease>(L_YXQP, 1)) { DG.Tweening.Sequence QPYX_obj_YXQP = (DG.Tweening.Sequence)ToLua.ToObject(L_YXQP, 1); DG.Tweening.Ease QPYX_arg0_YXQP = (DG.Tweening.Ease)ToLua.ToObject(L_YXQP, 2); DG.Tweening.Tween QPYX_o_YXQP = QPYX_obj_YXQP.SetEase(QPYX_arg0_YXQP); ToLua.PushObject(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 2 && TypeChecker.CheckTypes <DG.Tweening.Tween, UnityEngine.AnimationCurve>(L_YXQP, 1)) { DG.Tweening.Sequence QPYX_obj_YXQP = (DG.Tweening.Sequence)ToLua.ToObject(L_YXQP, 1); UnityEngine.AnimationCurve QPYX_arg0_YXQP = (UnityEngine.AnimationCurve)ToLua.ToObject(L_YXQP, 2); DG.Tweening.Tween QPYX_o_YXQP = QPYX_obj_YXQP.SetEase(QPYX_arg0_YXQP); ToLua.PushObject(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 2 && TypeChecker.CheckTypes <DG.Tweening.Tween, DG.Tweening.EaseFunction>(L_YXQP, 1)) { DG.Tweening.Sequence QPYX_obj_YXQP = (DG.Tweening.Sequence)ToLua.ToObject(L_YXQP, 1); DG.Tweening.EaseFunction QPYX_arg0_YXQP = (DG.Tweening.EaseFunction)ToLua.ToObject(L_YXQP, 2); DG.Tweening.Tween QPYX_o_YXQP = QPYX_obj_YXQP.SetEase(QPYX_arg0_YXQP); ToLua.PushObject(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 3) { DG.Tweening.Sequence QPYX_obj_YXQP = (DG.Tweening.Sequence)ToLua.CheckObject(L_YXQP, 1, typeof(DG.Tweening.Sequence)); DG.Tweening.Ease QPYX_arg0_YXQP = (DG.Tweening.Ease)ToLua.CheckObject(L_YXQP, 2, typeof(DG.Tweening.Ease)); float QPYX_arg1_YXQP = (float)LuaDLL.luaL_checknumber(L_YXQP, 3); DG.Tweening.Tween QPYX_o_YXQP = QPYX_obj_YXQP.SetEase(QPYX_arg0_YXQP, QPYX_arg1_YXQP); ToLua.PushObject(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 4) { DG.Tweening.Sequence QPYX_obj_YXQP = (DG.Tweening.Sequence)ToLua.CheckObject(L_YXQP, 1, typeof(DG.Tweening.Sequence)); DG.Tweening.Ease QPYX_arg0_YXQP = (DG.Tweening.Ease)ToLua.CheckObject(L_YXQP, 2, typeof(DG.Tweening.Ease)); float QPYX_arg1_YXQP = (float)LuaDLL.luaL_checknumber(L_YXQP, 3); float QPYX_arg2_YXQP = (float)LuaDLL.luaL_checknumber(L_YXQP, 4); DG.Tweening.Tween QPYX_o_YXQP = QPYX_obj_YXQP.SetEase(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP); ToLua.PushObject(L_YXQP, QPYX_o_YXQP); return(1); } else { return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to method: DG.Tweening.Sequence.SetEase")); } } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int _m_SetEase(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); DG.Tweening.Sequence __cl_gen_to_be_invoked = (DG.Tweening.Sequence)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); if (__gen_param_count == 2 && translator.Assignable <DG.Tweening.Ease>(L, 2)) { DG.Tweening.Ease ease; translator.Get(L, 2, out ease); DG.Tweening.Tween __cl_gen_ret = __cl_gen_to_be_invoked.SetEase(ease); translator.Push(L, __cl_gen_ret); return(1); } if (__gen_param_count == 2 && translator.Assignable <UnityEngine.AnimationCurve>(L, 2)) { UnityEngine.AnimationCurve animCurve = (UnityEngine.AnimationCurve)translator.GetObject(L, 2, typeof(UnityEngine.AnimationCurve)); DG.Tweening.Tween __cl_gen_ret = __cl_gen_to_be_invoked.SetEase(animCurve); translator.Push(L, __cl_gen_ret); return(1); } if (__gen_param_count == 2 && translator.Assignable <DG.Tweening.EaseFunction>(L, 2)) { DG.Tweening.EaseFunction customEase = translator.GetDelegate <DG.Tweening.EaseFunction>(L, 2); DG.Tweening.Tween __cl_gen_ret = __cl_gen_to_be_invoked.SetEase(customEase); translator.Push(L, __cl_gen_ret); return(1); } if (__gen_param_count == 3 && translator.Assignable <DG.Tweening.Ease>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { DG.Tweening.Ease ease; translator.Get(L, 2, out ease); float overshoot = (float)LuaAPI.lua_tonumber(L, 3); DG.Tweening.Tween __cl_gen_ret = __cl_gen_to_be_invoked.SetEase(ease, overshoot); translator.Push(L, __cl_gen_ret); return(1); } if (__gen_param_count == 4 && translator.Assignable <DG.Tweening.Ease>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { DG.Tweening.Ease ease; translator.Get(L, 2, out ease); float amplitude = (float)LuaAPI.lua_tonumber(L, 3); float period = (float)LuaAPI.lua_tonumber(L, 4); DG.Tweening.Tween __cl_gen_ret = __cl_gen_to_be_invoked.SetEase(ease, amplitude, period); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to DG.Tweening.Sequence.SetEase!")); }
static int SetEase(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(DG.Tweening.Tween), typeof(DG.Tweening.Ease))) { DG.Tweening.Sequence obj = (DG.Tweening.Sequence)ToLua.ToObject(L, 1); DG.Tweening.Ease arg0 = (DG.Tweening.Ease)ToLua.ToObject(L, 2); DG.Tweening.Tween o = obj.SetEase(arg0); ToLua.PushObject(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(DG.Tweening.Tween), typeof(UnityEngine.AnimationCurve))) { DG.Tweening.Sequence obj = (DG.Tweening.Sequence)ToLua.ToObject(L, 1); UnityEngine.AnimationCurve arg0 = (UnityEngine.AnimationCurve)ToLua.ToObject(L, 2); DG.Tweening.Tween o = obj.SetEase(arg0); ToLua.PushObject(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(DG.Tweening.Tween), typeof(DG.Tweening.EaseFunction))) { DG.Tweening.Sequence obj = (DG.Tweening.Sequence)ToLua.ToObject(L, 1); DG.Tweening.EaseFunction arg0 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg0 = (DG.Tweening.EaseFunction)ToLua.ToObject(L, 2); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg0 = DelegateFactory.CreateDelegate(typeof(DG.Tweening.EaseFunction), func) as DG.Tweening.EaseFunction; } DG.Tweening.Tween o = obj.SetEase(arg0); ToLua.PushObject(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(DG.Tweening.Tween), typeof(DG.Tweening.Ease), typeof(float))) { DG.Tweening.Sequence obj = (DG.Tweening.Sequence)ToLua.ToObject(L, 1); DG.Tweening.Ease arg0 = (DG.Tweening.Ease)ToLua.ToObject(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); DG.Tweening.Tween o = obj.SetEase(arg0, arg1); ToLua.PushObject(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(DG.Tweening.Tween), typeof(DG.Tweening.Ease), typeof(float), typeof(float))) { DG.Tweening.Sequence obj = (DG.Tweening.Sequence)ToLua.ToObject(L, 1); DG.Tweening.Ease arg0 = (DG.Tweening.Ease)ToLua.ToObject(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); float arg2 = (float)LuaDLL.lua_tonumber(L, 4); DG.Tweening.Tween o = obj.SetEase(arg0, arg1, arg2); ToLua.PushObject(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: DG.Tweening.Sequence.SetEase")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public override void OnExecute(FlowReactorComponent _flowReactor) { DG.Tweening.Sequence _seq = DG.Tweening.DOTween.Sequence(); for (int s = 0; s < tweenSequence.Count; s++) { switch (tweenSequence[s].tweenObject) { case Sequence.TweenObject.floatValue: switch (tweenSequence[s].tweenMethodVariables) { case Sequence.TweenMethodVariables.DOValue: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { var _float = tweenSequence[s].floatValue.Value; var _target = tweenSequence[s].targetFloat.Value; var _index = s; _seq.Append(DG.Tweening.DOTween.To(x => _float = x, _float, _target, tweenSequence[s].duration)).OnUpdate(() => UpdateFloat(_index, _float)); } else { var _float = tweenSequence[s].floatValue.Value; var _target = tweenSequence[s].targetFloat.Value; var _index = s; _seq.Insert(tweenSequence[s].insertTime, DG.Tweening.DOTween.To(() => _float, x => _float = x, _target, tweenSequence[s].duration)).OnUpdate(() => UpdateFloat(_index, _float)); } break; } break; case Sequence.TweenObject.intValue: switch (tweenSequence[s].tweenMethodVariables) { case Sequence.TweenMethodVariables.DOValue: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { var _int = tweenSequence[s].intValue.Value; var _target = tweenSequence[s].targetInt.Value; var _index = s; _seq.Append(DG.Tweening.DOTween.To(() => _int, x => _int = x, _target, tweenSequence[s].duration)).OnUpdate(() => UpdateInt(_index, _int)); } else { var _int = tweenSequence[s].intValue.Value; var _target = tweenSequence[s].targetInt.Value; var _index = s; _seq.Insert(tweenSequence[s].insertTime, DG.Tweening.DOTween.To(() => _int, x => _int = x, _target, tweenSequence[s].duration)).OnUpdate(() => UpdateInt(_index, _int)); } break; } break; case Sequence.TweenObject.gameObject: switch (tweenSequence[s].tweenMethodTransform) { case Sequence.TweenMethodTransform.DOLocalMove: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].gameObject.Value.transform.DOLocalMove(tweenSequence[s].target.Value, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].gameObject.Value.transform.DOLocalMove(tweenSequence[s].target.Value, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOLocalMoveX: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].gameObject.Value.transform.DOLocalMoveX(tweenSequence[s].target.Value.x, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].gameObject.Value.transform.DOLocalMoveX(tweenSequence[s].target.Value.x, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOLocalMoveY: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].gameObject.Value.transform.DOLocalMoveY(tweenSequence[s].target.Value.y, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].gameObject.Value.transform.DOLocalMoveY(tweenSequence[s].target.Value.y, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOLocalMoveZ: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].gameObject.Value.transform.DOLocalMoveZ(tweenSequence[s].target.Value.z, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].gameObject.Value.transform.DOLocalMoveZ(tweenSequence[s].target.Value.z, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOMove: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].gameObject.Value.transform.DOMove(tweenSequence[s].target.Value, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].gameObject.Value.transform.DOMove(tweenSequence[s].target.Value, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOMoveX: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].gameObject.Value.transform.DOMoveX(tweenSequence[s].target.Value.x, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].gameObject.Value.transform.DOMoveX(tweenSequence[s].target.Value.x, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOMoveY: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].gameObject.Value.transform.DOMoveY(tweenSequence[s].target.Value.y, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].gameObject.Value.transform.DOMoveY(tweenSequence[s].target.Value.y, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOMoveZ: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].gameObject.Value.transform.DOMoveZ(tweenSequence[s].target.Value.z, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].gameObject.Value.transform.DOMoveZ(tweenSequence[s].target.Value.z, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOScale: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].gameObject.Value.transform.DOScale(tweenSequence[s].target.Value, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].gameObject.Value.transform.DOScale(tweenSequence[s].target.Value, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOScaleX: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].gameObject.Value.transform.DOScaleX(tweenSequence[s].target.Value.x, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].gameObject.Value.transform.DOScaleX(tweenSequence[s].target.Value.x, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOScaleY: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].gameObject.Value.transform.DOScaleY(tweenSequence[s].target.Value.y, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].gameObject.Value.transform.DOScaleY(tweenSequence[s].target.Value.y, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOScaleZ: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].gameObject.Value.transform.DOScaleZ(tweenSequence[s].target.Value.z, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].gameObject.Value.transform.DOScaleZ(tweenSequence[s].target.Value.z, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOLocalRotate: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].gameObject.Value.transform.DOLocalRotate(tweenSequence[s].target.Value, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].gameObject.Value.transform.DOLocalRotate(tweenSequence[s].target.Value, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DORotate: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].gameObject.Value.transform.DORotate(tweenSequence[s].target.Value, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].gameObject.Value.transform.DORotate(tweenSequence[s].target.Value, tweenSequence[s].duration)); } break; } break; case Sequence.TweenObject.image: switch (tweenSequence[s].tweenMethodImage) { case Sequence.TweenMethodImage.DOColor: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].image.Value.DOColor(tweenSequence[s].targetColor.Value, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].image.Value.DOColor(tweenSequence[s].targetColor.Value, tweenSequence[s].duration)); } break; case Sequence.TweenMethodImage.DOFill: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].image.Value.DOFillAmount(tweenSequence[s].targetFloat.Value, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].image.Value.DOFillAmount(tweenSequence[s].targetFloat.Value, tweenSequence[s].duration)); } break; } break; case Sequence.TweenObject.rectTransform: switch (tweenSequence[s].tweenMethodTransform) { case Sequence.TweenMethodTransform.DOAnchoredPosition: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].rectTransform.Value.DOAnchorPos(tweenSequence[s].target.Value, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOAnchorPos(tweenSequence[s].target.Value, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOLocalMove: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].rectTransform.Value.DOLocalMove(tweenSequence[s].target.Value, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOLocalMove(tweenSequence[s].target.Value, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOLocalMoveX: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].rectTransform.Value.DOLocalMoveX(tweenSequence[s].target.Value.x, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOLocalMoveX(tweenSequence[s].target.Value.x, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOLocalMoveY: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].rectTransform.Value.DOLocalMoveY(tweenSequence[s].target.Value.y, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOLocalMoveY(tweenSequence[s].target.Value.y, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOLocalMoveZ: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].rectTransform.Value.DOLocalMoveZ(tweenSequence[s].target.Value.z, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOLocalMoveZ(tweenSequence[s].target.Value.z, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOMove: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].rectTransform.Value.DOMove(tweenSequence[s].target.Value, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOMove(tweenSequence[s].target.Value, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOMoveX: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].rectTransform.Value.DOMoveX(tweenSequence[s].target.Value.x, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOMoveX(tweenSequence[s].target.Value.x, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOMoveY: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].rectTransform.Value.DOMoveY(tweenSequence[s].target.Value.y, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOMoveY(tweenSequence[s].target.Value.y, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOMoveZ: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].rectTransform.Value.DOMoveZ(tweenSequence[s].target.Value.z, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOMoveZ(tweenSequence[s].target.Value.z, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOScale: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].rectTransform.Value.DOScale(tweenSequence[s].target.Value, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOScale(tweenSequence[s].target.Value, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOScaleX: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].rectTransform.Value.DOScaleX(tweenSequence[s].target.Value.x, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOScaleX(tweenSequence[s].target.Value.x, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOScaleY: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].rectTransform.Value.DOScaleY(tweenSequence[s].target.Value.y, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOScaleY(tweenSequence[s].target.Value.y, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOScaleZ: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].rectTransform.Value.DOScaleZ(tweenSequence[s].target.Value.z, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOScaleZ(tweenSequence[s].target.Value.z, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOLocalRotate: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].rectTransform.Value.DOLocalRotate(tweenSequence[s].target.Value, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOLocalRotate(tweenSequence[s].target.Value, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DORotate: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].rectTransform.Value.DORotate(tweenSequence[s].target.Value, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DORotate(tweenSequence[s].target.Value, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOSizeDelta: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].rectTransform.Value.DOSizeDelta(tweenSequence[s].targetVector2.Value, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOSizeDelta(tweenSequence[s].targetVector2.Value, tweenSequence[s].duration)); } break; } break; case Sequence.TweenObject.canvasGroup: switch (tweenSequence[s].tweenMethodCanvas) { case Sequence.TweenMethodCanvas.DOFade: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].canvasGroup.Value.DOFade(tweenSequence[s].targetFloat.Value, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].canvasGroup.Value.DOFade(tweenSequence[s].targetFloat.Value, tweenSequence[s].duration)); } break; } break; } _seq.SetEase(tweenSequence[s].easeType); } _seq.OnComplete(() => OnComplete()); _seq.SetId(tweenID); _seq.Play(); ExecuteNext(0, _flowReactor); }