Exemplo n.º 1
0
    static int SetEase(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2 && TypeChecker.CheckTypes <DG.Tweening.Tween, DG.Tweening.EaseFunction>(L, 1))
            {
                DG.Tweening.Sequence     obj  = (DG.Tweening.Sequence)ToLua.ToObject(L, 1);
                DG.Tweening.EaseFunction arg0 = (DG.Tweening.EaseFunction)ToLua.ToObject(L, 2);
                DG.Tweening.Tween        o    = obj.SetEase(arg0);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 2 && TypeChecker.CheckTypes <DG.Tweening.Tween, UnityEngine.AnimationCurve>(L, 1))
            {
                DG.Tweening.Sequence       obj  = (DG.Tweening.Sequence)ToLua.ToObject(L, 1);
                UnityEngine.AnimationCurve arg0 = (UnityEngine.AnimationCurve)ToLua.ToObject(L, 2);
                DG.Tweening.Tween          o    = obj.SetEase(arg0);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 2 && TypeChecker.CheckTypes <DG.Tweening.Tween, DG.Tweening.Ease>(L, 1))
            {
                DG.Tweening.Sequence obj  = (DG.Tweening.Sequence)ToLua.ToObject(L, 1);
                DG.Tweening.Ease     arg0 = (DG.Tweening.Ease)ToLua.ToObject(L, 2);
                DG.Tweening.Tween    o    = obj.SetEase(arg0);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 3)
            {
                DG.Tweening.Sequence obj  = (DG.Tweening.Sequence)ToLua.CheckObject(L, 1, typeof(DG.Tweening.Sequence));
                DG.Tweening.Ease     arg0 = (DG.Tweening.Ease)ToLua.CheckObject(L, 2, typeof(DG.Tweening.Ease));
                float             arg1    = (float)LuaDLL.luaL_checknumber(L, 3);
                DG.Tweening.Tween o       = obj.SetEase(arg0, arg1);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 4)
            {
                DG.Tweening.Sequence obj  = (DG.Tweening.Sequence)ToLua.CheckObject(L, 1, typeof(DG.Tweening.Sequence));
                DG.Tweening.Ease     arg0 = (DG.Tweening.Ease)ToLua.CheckObject(L, 2, typeof(DG.Tweening.Ease));
                float             arg1    = (float)LuaDLL.luaL_checknumber(L, 3);
                float             arg2    = (float)LuaDLL.luaL_checknumber(L, 4);
                DG.Tweening.Tween o       = obj.SetEase(arg0, arg1, arg2);
                ToLua.PushObject(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: DG.Tweening.Sequence.SetEase"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
 static int QPYX_SetEase_YXQP(IntPtr L_YXQP)
 {
     try
     {
         int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP);
         if (QPYX_count_YXQP == 2 && TypeChecker.CheckTypes <DG.Tweening.Tween, DG.Tweening.Ease>(L_YXQP, 1))
         {
             DG.Tweening.Sequence QPYX_obj_YXQP  = (DG.Tweening.Sequence)ToLua.ToObject(L_YXQP, 1);
             DG.Tweening.Ease     QPYX_arg0_YXQP = (DG.Tweening.Ease)ToLua.ToObject(L_YXQP, 2);
             DG.Tweening.Tween    QPYX_o_YXQP    = QPYX_obj_YXQP.SetEase(QPYX_arg0_YXQP);
             ToLua.PushObject(L_YXQP, QPYX_o_YXQP);
             return(1);
         }
         else if (QPYX_count_YXQP == 2 && TypeChecker.CheckTypes <DG.Tweening.Tween, UnityEngine.AnimationCurve>(L_YXQP, 1))
         {
             DG.Tweening.Sequence       QPYX_obj_YXQP  = (DG.Tweening.Sequence)ToLua.ToObject(L_YXQP, 1);
             UnityEngine.AnimationCurve QPYX_arg0_YXQP = (UnityEngine.AnimationCurve)ToLua.ToObject(L_YXQP, 2);
             DG.Tweening.Tween          QPYX_o_YXQP    = QPYX_obj_YXQP.SetEase(QPYX_arg0_YXQP);
             ToLua.PushObject(L_YXQP, QPYX_o_YXQP);
             return(1);
         }
         else if (QPYX_count_YXQP == 2 && TypeChecker.CheckTypes <DG.Tweening.Tween, DG.Tweening.EaseFunction>(L_YXQP, 1))
         {
             DG.Tweening.Sequence     QPYX_obj_YXQP  = (DG.Tweening.Sequence)ToLua.ToObject(L_YXQP, 1);
             DG.Tweening.EaseFunction QPYX_arg0_YXQP = (DG.Tweening.EaseFunction)ToLua.ToObject(L_YXQP, 2);
             DG.Tweening.Tween        QPYX_o_YXQP    = QPYX_obj_YXQP.SetEase(QPYX_arg0_YXQP);
             ToLua.PushObject(L_YXQP, QPYX_o_YXQP);
             return(1);
         }
         else if (QPYX_count_YXQP == 3)
         {
             DG.Tweening.Sequence QPYX_obj_YXQP  = (DG.Tweening.Sequence)ToLua.CheckObject(L_YXQP, 1, typeof(DG.Tweening.Sequence));
             DG.Tweening.Ease     QPYX_arg0_YXQP = (DG.Tweening.Ease)ToLua.CheckObject(L_YXQP, 2, typeof(DG.Tweening.Ease));
             float             QPYX_arg1_YXQP    = (float)LuaDLL.luaL_checknumber(L_YXQP, 3);
             DG.Tweening.Tween QPYX_o_YXQP       = QPYX_obj_YXQP.SetEase(QPYX_arg0_YXQP, QPYX_arg1_YXQP);
             ToLua.PushObject(L_YXQP, QPYX_o_YXQP);
             return(1);
         }
         else if (QPYX_count_YXQP == 4)
         {
             DG.Tweening.Sequence QPYX_obj_YXQP  = (DG.Tweening.Sequence)ToLua.CheckObject(L_YXQP, 1, typeof(DG.Tweening.Sequence));
             DG.Tweening.Ease     QPYX_arg0_YXQP = (DG.Tweening.Ease)ToLua.CheckObject(L_YXQP, 2, typeof(DG.Tweening.Ease));
             float             QPYX_arg1_YXQP    = (float)LuaDLL.luaL_checknumber(L_YXQP, 3);
             float             QPYX_arg2_YXQP    = (float)LuaDLL.luaL_checknumber(L_YXQP, 4);
             DG.Tweening.Tween QPYX_o_YXQP       = QPYX_obj_YXQP.SetEase(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP);
             ToLua.PushObject(L_YXQP, QPYX_o_YXQP);
             return(1);
         }
         else
         {
             return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to method: DG.Tweening.Sequence.SetEase"));
         }
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
Exemplo n.º 3
0
        static int _m_SetEase(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                DG.Tweening.Sequence __cl_gen_to_be_invoked = (DG.Tweening.Sequence)translator.FastGetCSObj(L, 1);


                int __gen_param_count = LuaAPI.lua_gettop(L);

                if (__gen_param_count == 2 && translator.Assignable <DG.Tweening.Ease>(L, 2))
                {
                    DG.Tweening.Ease ease; translator.Get(L, 2, out ease);

                    DG.Tweening.Tween __cl_gen_ret = __cl_gen_to_be_invoked.SetEase(ease);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
                if (__gen_param_count == 2 && translator.Assignable <UnityEngine.AnimationCurve>(L, 2))
                {
                    UnityEngine.AnimationCurve animCurve = (UnityEngine.AnimationCurve)translator.GetObject(L, 2, typeof(UnityEngine.AnimationCurve));

                    DG.Tweening.Tween __cl_gen_ret = __cl_gen_to_be_invoked.SetEase(animCurve);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
                if (__gen_param_count == 2 && translator.Assignable <DG.Tweening.EaseFunction>(L, 2))
                {
                    DG.Tweening.EaseFunction customEase = translator.GetDelegate <DG.Tweening.EaseFunction>(L, 2);

                    DG.Tweening.Tween __cl_gen_ret = __cl_gen_to_be_invoked.SetEase(customEase);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
                if (__gen_param_count == 3 && translator.Assignable <DG.Tweening.Ease>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
                {
                    DG.Tweening.Ease ease; translator.Get(L, 2, out ease);
                    float            overshoot = (float)LuaAPI.lua_tonumber(L, 3);

                    DG.Tweening.Tween __cl_gen_ret = __cl_gen_to_be_invoked.SetEase(ease, overshoot);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
                if (__gen_param_count == 4 && translator.Assignable <DG.Tweening.Ease>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
                {
                    DG.Tweening.Ease ease; translator.Get(L, 2, out ease);
                    float            amplitude = (float)LuaAPI.lua_tonumber(L, 3);
                    float            period    = (float)LuaAPI.lua_tonumber(L, 4);

                    DG.Tweening.Tween __cl_gen_ret = __cl_gen_to_be_invoked.SetEase(ease, amplitude, period);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to DG.Tweening.Sequence.SetEase!"));
        }
Exemplo n.º 4
0
    static int SetEase(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(DG.Tweening.Tween), typeof(DG.Tweening.Ease)))
            {
                DG.Tweening.Sequence obj  = (DG.Tweening.Sequence)ToLua.ToObject(L, 1);
                DG.Tweening.Ease     arg0 = (DG.Tweening.Ease)ToLua.ToObject(L, 2);
                DG.Tweening.Tween    o    = obj.SetEase(arg0);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(DG.Tweening.Tween), typeof(UnityEngine.AnimationCurve)))
            {
                DG.Tweening.Sequence       obj  = (DG.Tweening.Sequence)ToLua.ToObject(L, 1);
                UnityEngine.AnimationCurve arg0 = (UnityEngine.AnimationCurve)ToLua.ToObject(L, 2);
                DG.Tweening.Tween          o    = obj.SetEase(arg0);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(DG.Tweening.Tween), typeof(DG.Tweening.EaseFunction)))
            {
                DG.Tweening.Sequence     obj  = (DG.Tweening.Sequence)ToLua.ToObject(L, 1);
                DG.Tweening.EaseFunction arg0 = null;
                LuaTypes funcType2            = LuaDLL.lua_type(L, 2);

                if (funcType2 != LuaTypes.LUA_TFUNCTION)
                {
                    arg0 = (DG.Tweening.EaseFunction)ToLua.ToObject(L, 2);
                }
                else
                {
                    LuaFunction func = ToLua.ToLuaFunction(L, 2);
                    arg0 = DelegateFactory.CreateDelegate(typeof(DG.Tweening.EaseFunction), func) as DG.Tweening.EaseFunction;
                }

                DG.Tweening.Tween o = obj.SetEase(arg0);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(DG.Tweening.Tween), typeof(DG.Tweening.Ease), typeof(float)))
            {
                DG.Tweening.Sequence obj  = (DG.Tweening.Sequence)ToLua.ToObject(L, 1);
                DG.Tweening.Ease     arg0 = (DG.Tweening.Ease)ToLua.ToObject(L, 2);
                float             arg1    = (float)LuaDLL.lua_tonumber(L, 3);
                DG.Tweening.Tween o       = obj.SetEase(arg0, arg1);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(DG.Tweening.Tween), typeof(DG.Tweening.Ease), typeof(float), typeof(float)))
            {
                DG.Tweening.Sequence obj  = (DG.Tweening.Sequence)ToLua.ToObject(L, 1);
                DG.Tweening.Ease     arg0 = (DG.Tweening.Ease)ToLua.ToObject(L, 2);
                float             arg1    = (float)LuaDLL.lua_tonumber(L, 3);
                float             arg2    = (float)LuaDLL.lua_tonumber(L, 4);
                DG.Tweening.Tween o       = obj.SetEase(arg0, arg1, arg2);
                ToLua.PushObject(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: DG.Tweening.Sequence.SetEase"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Exemplo n.º 5
0
        public override void OnExecute(FlowReactorComponent _flowReactor)
        {
            DG.Tweening.Sequence _seq = DG.Tweening.DOTween.Sequence();

            for (int s = 0; s < tweenSequence.Count; s++)
            {
                switch (tweenSequence[s].tweenObject)
                {
                case Sequence.TweenObject.floatValue:

                    switch (tweenSequence[s].tweenMethodVariables)
                    {
                    case Sequence.TweenMethodVariables.DOValue:
                        if (tweenSequence[s].tweenState == Sequence.TweenState.append)
                        {
                            var _float  = tweenSequence[s].floatValue.Value;
                            var _target = tweenSequence[s].targetFloat.Value;
                            var _index  = s;
                            _seq.Append(DG.Tweening.DOTween.To(x => _float = x, _float, _target, tweenSequence[s].duration)).OnUpdate(() => UpdateFloat(_index, _float));
                        }
                        else
                        {
                            var _float  = tweenSequence[s].floatValue.Value;
                            var _target = tweenSequence[s].targetFloat.Value;
                            var _index  = s;
                            _seq.Insert(tweenSequence[s].insertTime, DG.Tweening.DOTween.To(() => _float, x => _float = x, _target, tweenSequence[s].duration)).OnUpdate(() => UpdateFloat(_index, _float));
                        }
                        break;
                    }

                    break;

                case Sequence.TweenObject.intValue:

                    switch (tweenSequence[s].tweenMethodVariables)
                    {
                    case Sequence.TweenMethodVariables.DOValue:
                        if (tweenSequence[s].tweenState == Sequence.TweenState.append)
                        {
                            var _int    = tweenSequence[s].intValue.Value;
                            var _target = tweenSequence[s].targetInt.Value;
                            var _index  = s;
                            _seq.Append(DG.Tweening.DOTween.To(() => _int, x => _int = x, _target, tweenSequence[s].duration)).OnUpdate(() => UpdateInt(_index, _int));
                        }
                        else
                        {
                            var _int    = tweenSequence[s].intValue.Value;
                            var _target = tweenSequence[s].targetInt.Value;
                            var _index  = s;
                            _seq.Insert(tweenSequence[s].insertTime, DG.Tweening.DOTween.To(() => _int, x => _int = x, _target, tweenSequence[s].duration)).OnUpdate(() => UpdateInt(_index, _int));
                        }
                        break;
                    }

                    break;

                case Sequence.TweenObject.gameObject:

                    switch (tweenSequence[s].tweenMethodTransform)
                    {
                    case Sequence.TweenMethodTransform.DOLocalMove:
                        if (tweenSequence[s].tweenState == Sequence.TweenState.append)
                        {
                            _seq.Append(tweenSequence[s].gameObject.Value.transform.DOLocalMove(tweenSequence[s].target.Value, tweenSequence[s].duration));
                        }
                        else
                        {
                            _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].gameObject.Value.transform.DOLocalMove(tweenSequence[s].target.Value, tweenSequence[s].duration));
                        }
                        break;

                    case Sequence.TweenMethodTransform.DOLocalMoveX:
                        if (tweenSequence[s].tweenState == Sequence.TweenState.append)
                        {
                            _seq.Append(tweenSequence[s].gameObject.Value.transform.DOLocalMoveX(tweenSequence[s].target.Value.x, tweenSequence[s].duration));
                        }
                        else
                        {
                            _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].gameObject.Value.transform.DOLocalMoveX(tweenSequence[s].target.Value.x, tweenSequence[s].duration));
                        }
                        break;

                    case Sequence.TweenMethodTransform.DOLocalMoveY:
                        if (tweenSequence[s].tweenState == Sequence.TweenState.append)
                        {
                            _seq.Append(tweenSequence[s].gameObject.Value.transform.DOLocalMoveY(tweenSequence[s].target.Value.y, tweenSequence[s].duration));
                        }
                        else
                        {
                            _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].gameObject.Value.transform.DOLocalMoveY(tweenSequence[s].target.Value.y, tweenSequence[s].duration));
                        }
                        break;

                    case Sequence.TweenMethodTransform.DOLocalMoveZ:
                        if (tweenSequence[s].tweenState == Sequence.TweenState.append)
                        {
                            _seq.Append(tweenSequence[s].gameObject.Value.transform.DOLocalMoveZ(tweenSequence[s].target.Value.z, tweenSequence[s].duration));
                        }
                        else
                        {
                            _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].gameObject.Value.transform.DOLocalMoveZ(tweenSequence[s].target.Value.z, tweenSequence[s].duration));
                        }
                        break;

                    case Sequence.TweenMethodTransform.DOMove:
                        if (tweenSequence[s].tweenState == Sequence.TweenState.append)
                        {
                            _seq.Append(tweenSequence[s].gameObject.Value.transform.DOMove(tweenSequence[s].target.Value, tweenSequence[s].duration));
                        }
                        else
                        {
                            _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].gameObject.Value.transform.DOMove(tweenSequence[s].target.Value, tweenSequence[s].duration));
                        }
                        break;

                    case Sequence.TweenMethodTransform.DOMoveX:
                        if (tweenSequence[s].tweenState == Sequence.TweenState.append)
                        {
                            _seq.Append(tweenSequence[s].gameObject.Value.transform.DOMoveX(tweenSequence[s].target.Value.x, tweenSequence[s].duration));
                        }
                        else
                        {
                            _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].gameObject.Value.transform.DOMoveX(tweenSequence[s].target.Value.x, tweenSequence[s].duration));
                        }
                        break;

                    case Sequence.TweenMethodTransform.DOMoveY:
                        if (tweenSequence[s].tweenState == Sequence.TweenState.append)
                        {
                            _seq.Append(tweenSequence[s].gameObject.Value.transform.DOMoveY(tweenSequence[s].target.Value.y, tweenSequence[s].duration));
                        }
                        else
                        {
                            _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].gameObject.Value.transform.DOMoveY(tweenSequence[s].target.Value.y, tweenSequence[s].duration));
                        }
                        break;

                    case Sequence.TweenMethodTransform.DOMoveZ:
                        if (tweenSequence[s].tweenState == Sequence.TweenState.append)
                        {
                            _seq.Append(tweenSequence[s].gameObject.Value.transform.DOMoveZ(tweenSequence[s].target.Value.z, tweenSequence[s].duration));
                        }
                        else
                        {
                            _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].gameObject.Value.transform.DOMoveZ(tweenSequence[s].target.Value.z, tweenSequence[s].duration));
                        }
                        break;

                    case Sequence.TweenMethodTransform.DOScale:
                        if (tweenSequence[s].tweenState == Sequence.TweenState.append)
                        {
                            _seq.Append(tweenSequence[s].gameObject.Value.transform.DOScale(tweenSequence[s].target.Value, tweenSequence[s].duration));
                        }
                        else
                        {
                            _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].gameObject.Value.transform.DOScale(tweenSequence[s].target.Value, tweenSequence[s].duration));
                        }
                        break;

                    case Sequence.TweenMethodTransform.DOScaleX:
                        if (tweenSequence[s].tweenState == Sequence.TweenState.append)
                        {
                            _seq.Append(tweenSequence[s].gameObject.Value.transform.DOScaleX(tweenSequence[s].target.Value.x, tweenSequence[s].duration));
                        }
                        else
                        {
                            _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].gameObject.Value.transform.DOScaleX(tweenSequence[s].target.Value.x, tweenSequence[s].duration));
                        }
                        break;

                    case Sequence.TweenMethodTransform.DOScaleY:
                        if (tweenSequence[s].tweenState == Sequence.TweenState.append)
                        {
                            _seq.Append(tweenSequence[s].gameObject.Value.transform.DOScaleY(tweenSequence[s].target.Value.y, tweenSequence[s].duration));
                        }
                        else
                        {
                            _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].gameObject.Value.transform.DOScaleY(tweenSequence[s].target.Value.y, tweenSequence[s].duration));
                        }
                        break;

                    case Sequence.TweenMethodTransform.DOScaleZ:
                        if (tweenSequence[s].tweenState == Sequence.TweenState.append)
                        {
                            _seq.Append(tweenSequence[s].gameObject.Value.transform.DOScaleZ(tweenSequence[s].target.Value.z, tweenSequence[s].duration));
                        }
                        else
                        {
                            _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].gameObject.Value.transform.DOScaleZ(tweenSequence[s].target.Value.z, tweenSequence[s].duration));
                        }
                        break;

                    case Sequence.TweenMethodTransform.DOLocalRotate:
                        if (tweenSequence[s].tweenState == Sequence.TweenState.append)
                        {
                            _seq.Append(tweenSequence[s].gameObject.Value.transform.DOLocalRotate(tweenSequence[s].target.Value, tweenSequence[s].duration));
                        }
                        else
                        {
                            _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].gameObject.Value.transform.DOLocalRotate(tweenSequence[s].target.Value, tweenSequence[s].duration));
                        }
                        break;

                    case Sequence.TweenMethodTransform.DORotate:
                        if (tweenSequence[s].tweenState == Sequence.TweenState.append)
                        {
                            _seq.Append(tweenSequence[s].gameObject.Value.transform.DORotate(tweenSequence[s].target.Value, tweenSequence[s].duration));
                        }
                        else
                        {
                            _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].gameObject.Value.transform.DORotate(tweenSequence[s].target.Value, tweenSequence[s].duration));
                        }
                        break;
                    }

                    break;

                case Sequence.TweenObject.image:

                    switch (tweenSequence[s].tweenMethodImage)
                    {
                    case Sequence.TweenMethodImage.DOColor:
                        if (tweenSequence[s].tweenState == Sequence.TweenState.append)
                        {
                            _seq.Append(tweenSequence[s].image.Value.DOColor(tweenSequence[s].targetColor.Value, tweenSequence[s].duration));
                        }
                        else
                        {
                            _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].image.Value.DOColor(tweenSequence[s].targetColor.Value, tweenSequence[s].duration));
                        }
                        break;

                    case Sequence.TweenMethodImage.DOFill:
                        if (tweenSequence[s].tweenState == Sequence.TweenState.append)
                        {
                            _seq.Append(tweenSequence[s].image.Value.DOFillAmount(tweenSequence[s].targetFloat.Value, tweenSequence[s].duration));
                        }
                        else
                        {
                            _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].image.Value.DOFillAmount(tweenSequence[s].targetFloat.Value, tweenSequence[s].duration));
                        }
                        break;
                    }

                    break;

                case Sequence.TweenObject.rectTransform:

                    switch (tweenSequence[s].tweenMethodTransform)
                    {
                    case Sequence.TweenMethodTransform.DOAnchoredPosition:
                        if (tweenSequence[s].tweenState == Sequence.TweenState.append)
                        {
                            _seq.Append(tweenSequence[s].rectTransform.Value.DOAnchorPos(tweenSequence[s].target.Value, tweenSequence[s].duration));
                        }
                        else
                        {
                            _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOAnchorPos(tweenSequence[s].target.Value, tweenSequence[s].duration));
                        }

                        break;

                    case Sequence.TweenMethodTransform.DOLocalMove:
                        if (tweenSequence[s].tweenState == Sequence.TweenState.append)
                        {
                            _seq.Append(tweenSequence[s].rectTransform.Value.DOLocalMove(tweenSequence[s].target.Value, tweenSequence[s].duration));
                        }
                        else
                        {
                            _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOLocalMove(tweenSequence[s].target.Value, tweenSequence[s].duration));
                        }
                        break;

                    case Sequence.TweenMethodTransform.DOLocalMoveX:
                        if (tweenSequence[s].tweenState == Sequence.TweenState.append)
                        {
                            _seq.Append(tweenSequence[s].rectTransform.Value.DOLocalMoveX(tweenSequence[s].target.Value.x, tweenSequence[s].duration));
                        }
                        else
                        {
                            _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOLocalMoveX(tweenSequence[s].target.Value.x, tweenSequence[s].duration));
                        }
                        break;

                    case Sequence.TweenMethodTransform.DOLocalMoveY:
                        if (tweenSequence[s].tweenState == Sequence.TweenState.append)
                        {
                            _seq.Append(tweenSequence[s].rectTransform.Value.DOLocalMoveY(tweenSequence[s].target.Value.y, tweenSequence[s].duration));
                        }
                        else
                        {
                            _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOLocalMoveY(tweenSequence[s].target.Value.y, tweenSequence[s].duration));
                        }
                        break;

                    case Sequence.TweenMethodTransform.DOLocalMoveZ:
                        if (tweenSequence[s].tweenState == Sequence.TweenState.append)
                        {
                            _seq.Append(tweenSequence[s].rectTransform.Value.DOLocalMoveZ(tweenSequence[s].target.Value.z, tweenSequence[s].duration));
                        }
                        else
                        {
                            _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOLocalMoveZ(tweenSequence[s].target.Value.z, tweenSequence[s].duration));
                        }
                        break;

                    case Sequence.TweenMethodTransform.DOMove:

                        if (tweenSequence[s].tweenState == Sequence.TweenState.append)
                        {
                            _seq.Append(tweenSequence[s].rectTransform.Value.DOMove(tweenSequence[s].target.Value, tweenSequence[s].duration));
                        }
                        else
                        {
                            _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOMove(tweenSequence[s].target.Value, tweenSequence[s].duration));
                        }

                        break;

                    case Sequence.TweenMethodTransform.DOMoveX:

                        if (tweenSequence[s].tweenState == Sequence.TweenState.append)
                        {
                            _seq.Append(tweenSequence[s].rectTransform.Value.DOMoveX(tweenSequence[s].target.Value.x, tweenSequence[s].duration));
                        }
                        else
                        {
                            _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOMoveX(tweenSequence[s].target.Value.x, tweenSequence[s].duration));
                        }
                        break;

                    case Sequence.TweenMethodTransform.DOMoveY:
                        if (tweenSequence[s].tweenState == Sequence.TweenState.append)
                        {
                            _seq.Append(tweenSequence[s].rectTransform.Value.DOMoveY(tweenSequence[s].target.Value.y, tweenSequence[s].duration));
                        }
                        else
                        {
                            _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOMoveY(tweenSequence[s].target.Value.y, tweenSequence[s].duration));
                        }
                        break;

                    case Sequence.TweenMethodTransform.DOMoveZ:
                        if (tweenSequence[s].tweenState == Sequence.TweenState.append)
                        {
                            _seq.Append(tweenSequence[s].rectTransform.Value.DOMoveZ(tweenSequence[s].target.Value.z, tweenSequence[s].duration));
                        }
                        else
                        {
                            _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOMoveZ(tweenSequence[s].target.Value.z, tweenSequence[s].duration));
                        }
                        break;

                    case Sequence.TweenMethodTransform.DOScale:
                        if (tweenSequence[s].tweenState == Sequence.TweenState.append)
                        {
                            _seq.Append(tweenSequence[s].rectTransform.Value.DOScale(tweenSequence[s].target.Value, tweenSequence[s].duration));
                        }
                        else
                        {
                            _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOScale(tweenSequence[s].target.Value, tweenSequence[s].duration));
                        }
                        break;

                    case Sequence.TweenMethodTransform.DOScaleX:
                        if (tweenSequence[s].tweenState == Sequence.TweenState.append)
                        {
                            _seq.Append(tweenSequence[s].rectTransform.Value.DOScaleX(tweenSequence[s].target.Value.x, tweenSequence[s].duration));
                        }
                        else
                        {
                            _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOScaleX(tweenSequence[s].target.Value.x, tweenSequence[s].duration));
                        }
                        break;

                    case Sequence.TweenMethodTransform.DOScaleY:
                        if (tweenSequence[s].tweenState == Sequence.TweenState.append)
                        {
                            _seq.Append(tweenSequence[s].rectTransform.Value.DOScaleY(tweenSequence[s].target.Value.y, tweenSequence[s].duration));
                        }
                        else
                        {
                            _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOScaleY(tweenSequence[s].target.Value.y, tweenSequence[s].duration));
                        }
                        break;

                    case Sequence.TweenMethodTransform.DOScaleZ:
                        if (tweenSequence[s].tweenState == Sequence.TweenState.append)
                        {
                            _seq.Append(tweenSequence[s].rectTransform.Value.DOScaleZ(tweenSequence[s].target.Value.z, tweenSequence[s].duration));
                        }
                        else
                        {
                            _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOScaleZ(tweenSequence[s].target.Value.z, tweenSequence[s].duration));
                        }
                        break;

                    case Sequence.TweenMethodTransform.DOLocalRotate:
                        if (tweenSequence[s].tweenState == Sequence.TweenState.append)
                        {
                            _seq.Append(tweenSequence[s].rectTransform.Value.DOLocalRotate(tweenSequence[s].target.Value, tweenSequence[s].duration));
                        }
                        else
                        {
                            _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOLocalRotate(tweenSequence[s].target.Value, tweenSequence[s].duration));
                        }
                        break;

                    case Sequence.TweenMethodTransform.DORotate:
                        if (tweenSequence[s].tweenState == Sequence.TweenState.append)
                        {
                            _seq.Append(tweenSequence[s].rectTransform.Value.DORotate(tweenSequence[s].target.Value, tweenSequence[s].duration));
                        }
                        else
                        {
                            _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DORotate(tweenSequence[s].target.Value, tweenSequence[s].duration));
                        }
                        break;

                    case Sequence.TweenMethodTransform.DOSizeDelta:
                        if (tweenSequence[s].tweenState == Sequence.TweenState.append)
                        {
                            _seq.Append(tweenSequence[s].rectTransform.Value.DOSizeDelta(tweenSequence[s].targetVector2.Value, tweenSequence[s].duration));
                        }
                        else
                        {
                            _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOSizeDelta(tweenSequence[s].targetVector2.Value, tweenSequence[s].duration));
                        }
                        break;
                    }

                    break;

                case Sequence.TweenObject.canvasGroup:

                    switch (tweenSequence[s].tweenMethodCanvas)
                    {
                    case Sequence.TweenMethodCanvas.DOFade:
                        if (tweenSequence[s].tweenState == Sequence.TweenState.append)
                        {
                            _seq.Append(tweenSequence[s].canvasGroup.Value.DOFade(tweenSequence[s].targetFloat.Value, tweenSequence[s].duration));
                        }
                        else
                        {
                            _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].canvasGroup.Value.DOFade(tweenSequence[s].targetFloat.Value, tweenSequence[s].duration));
                        }
                        break;
                    }

                    break;
                }

                _seq.SetEase(tweenSequence[s].easeType);
            }

            _seq.OnComplete(() => OnComplete());
            _seq.SetId(tweenID);
            _seq.Play();

            ExecuteNext(0, _flowReactor);
        }