/// <summary> /// 게임 리스트 클릭했다. /// </summary> public void click_OnClick() { if (IsGameDownloading) { return; } if (_state == eState.Download) { // 메뉴 활동 초기화 .. 로딩 완료시 참조가 0 이면 바로 게임 으로 넘어간다. if (DEF.GameDownloadingCount < 4) //3개만 { DEF.GameDownloadingCount++; LoadGameBundle(); } } else if (_state == eState.Play && DEF.GameDownloadingCount == 0) { UI.SetWaitLoading(true); DG.Tweening.Sequence mySeq = DOTween.Sequence(); mySeq.Append(this.gameObject.GetComponent <Transform>().DOScale(0.8f, 0.05f).SetEase(Ease.OutSine)); mySeq.Append(this.gameObject.GetComponent <Transform>().DOScale(1f, 0.05f).SetEase(Ease.OutSine)); mySeq.Play().OnComplete(() => { SCENE.I.AddMessage(SCENEIDs.LobbyToGame, "game", _Info.game_id); }); } }
static int _m_Play(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); DG.Tweening.Sequence __cl_gen_to_be_invoked = (DG.Tweening.Sequence)translator.FastGetCSObj(L, 1); try { { DG.Tweening.Tween __cl_gen_ret = __cl_gen_to_be_invoked.Play( ); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
public override void OnExecute(FlowReactorComponent _flowReactor) { DG.Tweening.Sequence _seq = DG.Tweening.DOTween.Sequence(); for (int s = 0; s < tweenSequence.Count; s++) { switch (tweenSequence[s].tweenObject) { case Sequence.TweenObject.floatValue: switch (tweenSequence[s].tweenMethodVariables) { case Sequence.TweenMethodVariables.DOValue: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { var _float = tweenSequence[s].floatValue.Value; var _target = tweenSequence[s].targetFloat.Value; var _index = s; _seq.Append(DG.Tweening.DOTween.To(x => _float = x, _float, _target, tweenSequence[s].duration)).OnUpdate(() => UpdateFloat(_index, _float)); } else { var _float = tweenSequence[s].floatValue.Value; var _target = tweenSequence[s].targetFloat.Value; var _index = s; _seq.Insert(tweenSequence[s].insertTime, DG.Tweening.DOTween.To(() => _float, x => _float = x, _target, tweenSequence[s].duration)).OnUpdate(() => UpdateFloat(_index, _float)); } break; } break; case Sequence.TweenObject.intValue: switch (tweenSequence[s].tweenMethodVariables) { case Sequence.TweenMethodVariables.DOValue: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { var _int = tweenSequence[s].intValue.Value; var _target = tweenSequence[s].targetInt.Value; var _index = s; _seq.Append(DG.Tweening.DOTween.To(() => _int, x => _int = x, _target, tweenSequence[s].duration)).OnUpdate(() => UpdateInt(_index, _int)); } else { var _int = tweenSequence[s].intValue.Value; var _target = tweenSequence[s].targetInt.Value; var _index = s; _seq.Insert(tweenSequence[s].insertTime, DG.Tweening.DOTween.To(() => _int, x => _int = x, _target, tweenSequence[s].duration)).OnUpdate(() => UpdateInt(_index, _int)); } break; } break; case Sequence.TweenObject.gameObject: switch (tweenSequence[s].tweenMethodTransform) { case Sequence.TweenMethodTransform.DOLocalMove: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].gameObject.Value.transform.DOLocalMove(tweenSequence[s].target.Value, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].gameObject.Value.transform.DOLocalMove(tweenSequence[s].target.Value, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOLocalMoveX: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].gameObject.Value.transform.DOLocalMoveX(tweenSequence[s].target.Value.x, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].gameObject.Value.transform.DOLocalMoveX(tweenSequence[s].target.Value.x, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOLocalMoveY: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].gameObject.Value.transform.DOLocalMoveY(tweenSequence[s].target.Value.y, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].gameObject.Value.transform.DOLocalMoveY(tweenSequence[s].target.Value.y, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOLocalMoveZ: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].gameObject.Value.transform.DOLocalMoveZ(tweenSequence[s].target.Value.z, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].gameObject.Value.transform.DOLocalMoveZ(tweenSequence[s].target.Value.z, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOMove: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].gameObject.Value.transform.DOMove(tweenSequence[s].target.Value, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].gameObject.Value.transform.DOMove(tweenSequence[s].target.Value, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOMoveX: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].gameObject.Value.transform.DOMoveX(tweenSequence[s].target.Value.x, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].gameObject.Value.transform.DOMoveX(tweenSequence[s].target.Value.x, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOMoveY: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].gameObject.Value.transform.DOMoveY(tweenSequence[s].target.Value.y, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].gameObject.Value.transform.DOMoveY(tweenSequence[s].target.Value.y, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOMoveZ: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].gameObject.Value.transform.DOMoveZ(tweenSequence[s].target.Value.z, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].gameObject.Value.transform.DOMoveZ(tweenSequence[s].target.Value.z, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOScale: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].gameObject.Value.transform.DOScale(tweenSequence[s].target.Value, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].gameObject.Value.transform.DOScale(tweenSequence[s].target.Value, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOScaleX: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].gameObject.Value.transform.DOScaleX(tweenSequence[s].target.Value.x, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].gameObject.Value.transform.DOScaleX(tweenSequence[s].target.Value.x, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOScaleY: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].gameObject.Value.transform.DOScaleY(tweenSequence[s].target.Value.y, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].gameObject.Value.transform.DOScaleY(tweenSequence[s].target.Value.y, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOScaleZ: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].gameObject.Value.transform.DOScaleZ(tweenSequence[s].target.Value.z, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].gameObject.Value.transform.DOScaleZ(tweenSequence[s].target.Value.z, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOLocalRotate: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].gameObject.Value.transform.DOLocalRotate(tweenSequence[s].target.Value, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].gameObject.Value.transform.DOLocalRotate(tweenSequence[s].target.Value, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DORotate: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].gameObject.Value.transform.DORotate(tweenSequence[s].target.Value, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].gameObject.Value.transform.DORotate(tweenSequence[s].target.Value, tweenSequence[s].duration)); } break; } break; case Sequence.TweenObject.image: switch (tweenSequence[s].tweenMethodImage) { case Sequence.TweenMethodImage.DOColor: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].image.Value.DOColor(tweenSequence[s].targetColor.Value, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].image.Value.DOColor(tweenSequence[s].targetColor.Value, tweenSequence[s].duration)); } break; case Sequence.TweenMethodImage.DOFill: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].image.Value.DOFillAmount(tweenSequence[s].targetFloat.Value, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].image.Value.DOFillAmount(tweenSequence[s].targetFloat.Value, tweenSequence[s].duration)); } break; } break; case Sequence.TweenObject.rectTransform: switch (tweenSequence[s].tweenMethodTransform) { case Sequence.TweenMethodTransform.DOAnchoredPosition: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].rectTransform.Value.DOAnchorPos(tweenSequence[s].target.Value, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOAnchorPos(tweenSequence[s].target.Value, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOLocalMove: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].rectTransform.Value.DOLocalMove(tweenSequence[s].target.Value, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOLocalMove(tweenSequence[s].target.Value, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOLocalMoveX: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].rectTransform.Value.DOLocalMoveX(tweenSequence[s].target.Value.x, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOLocalMoveX(tweenSequence[s].target.Value.x, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOLocalMoveY: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].rectTransform.Value.DOLocalMoveY(tweenSequence[s].target.Value.y, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOLocalMoveY(tweenSequence[s].target.Value.y, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOLocalMoveZ: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].rectTransform.Value.DOLocalMoveZ(tweenSequence[s].target.Value.z, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOLocalMoveZ(tweenSequence[s].target.Value.z, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOMove: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].rectTransform.Value.DOMove(tweenSequence[s].target.Value, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOMove(tweenSequence[s].target.Value, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOMoveX: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].rectTransform.Value.DOMoveX(tweenSequence[s].target.Value.x, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOMoveX(tweenSequence[s].target.Value.x, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOMoveY: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].rectTransform.Value.DOMoveY(tweenSequence[s].target.Value.y, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOMoveY(tweenSequence[s].target.Value.y, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOMoveZ: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].rectTransform.Value.DOMoveZ(tweenSequence[s].target.Value.z, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOMoveZ(tweenSequence[s].target.Value.z, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOScale: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].rectTransform.Value.DOScale(tweenSequence[s].target.Value, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOScale(tweenSequence[s].target.Value, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOScaleX: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].rectTransform.Value.DOScaleX(tweenSequence[s].target.Value.x, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOScaleX(tweenSequence[s].target.Value.x, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOScaleY: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].rectTransform.Value.DOScaleY(tweenSequence[s].target.Value.y, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOScaleY(tweenSequence[s].target.Value.y, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOScaleZ: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].rectTransform.Value.DOScaleZ(tweenSequence[s].target.Value.z, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOScaleZ(tweenSequence[s].target.Value.z, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOLocalRotate: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].rectTransform.Value.DOLocalRotate(tweenSequence[s].target.Value, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOLocalRotate(tweenSequence[s].target.Value, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DORotate: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].rectTransform.Value.DORotate(tweenSequence[s].target.Value, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DORotate(tweenSequence[s].target.Value, tweenSequence[s].duration)); } break; case Sequence.TweenMethodTransform.DOSizeDelta: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].rectTransform.Value.DOSizeDelta(tweenSequence[s].targetVector2.Value, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].rectTransform.Value.DOSizeDelta(tweenSequence[s].targetVector2.Value, tweenSequence[s].duration)); } break; } break; case Sequence.TweenObject.canvasGroup: switch (tweenSequence[s].tweenMethodCanvas) { case Sequence.TweenMethodCanvas.DOFade: if (tweenSequence[s].tweenState == Sequence.TweenState.append) { _seq.Append(tweenSequence[s].canvasGroup.Value.DOFade(tweenSequence[s].targetFloat.Value, tweenSequence[s].duration)); } else { _seq.Insert(tweenSequence[s].insertTime, tweenSequence[s].canvasGroup.Value.DOFade(tweenSequence[s].targetFloat.Value, tweenSequence[s].duration)); } break; } break; } _seq.SetEase(tweenSequence[s].easeType); } _seq.OnComplete(() => OnComplete()); _seq.SetId(tweenID); _seq.Play(); ExecuteNext(0, _flowReactor); }