Exemplo n.º 1
0
 public TextBox(Texture2D texture, V2DInstance inst)
     : base(texture, inst)
 {
     if (inst.Definition is V2DText)
     {
         sb = new StringBuilder();
         V2DText t = (V2DText)inst.Definition;
         textAtoms = new List<TextAtom>();
         for (int i = 0; i < t.TextRuns.Count; i++)
         {
             TextAtom ta = new TextAtom(this.X, this.Y, t.TextRuns[i]);
             textAtoms.Add(ta);
             sb.Append(ta.Text);
         }
         RecreateTextRuns();
     }
 }
Exemplo n.º 2
0
        //private void EnsureTextRuns()
        //{
        //    for (int i = 0; i < textRuns.Count; i++)
        //    {
        //        TextAtom tr = textRuns[i];
        //        tr.XnaText = tr.Text;
        //        tr.XnaFont = FontManager.Instance.GetFont(tr.FontName);
        //        tr.XnaOrigin = new Microsoft.Xna.Framework.Vector2(X + tr.Left, Y + tr.Top);
        //        uint c = tr.Color;
        //        byte a = (byte)(c >> 24);
        //        byte r = (byte)(c >> 16);
        //        byte g = (byte)(c >> 8);
        //        byte b = (byte)(c >> 0);
        //        tr.XnaColor = new Color(r, g, b, a);
        //    }
        //}
        private void RecreateTextRuns()
        {
            // todo: html, spacing, multiline etc etc
            if (textAtoms == null)
            {
                textAtoms = new List<TextAtom>();
            }

            TextAtom ta = null;
            if(textAtoms.Count > 0)
            {
                ta = textAtoms[0];
            }
            textAtoms.Clear();

            if (ta == null)
            {
                ta = new TextAtom();
                ta.FontName = FontManager.Instance.defaultFontName;
                ta.Font = FontManager.Instance.GetFont(ta.FontName);
                //ta.Origin = new Microsoft.Xna.Framework.Vector2(X + ta.Left, Y + ta.Top);
                ta.Origin = ta.TopLeft;
                ta.Color = color;
            }
            ta.Text = sb.ToString();

            if (ta.Align == TextAlign.Center)
            {
                Vector2 tw = ta.Font.MeasureString(ta.Text);
                ta.TopLeft.X = (DefinedWidth() - ta.Font.MeasureString(ta.Text).X) / 2;
            }
            else if (ta.Align == TextAlign.Right)
            {
                ta.TopLeft.X = (DefinedWidth() - ta.Font.MeasureString(ta.Text).X);
            }

            textAtoms.Add(ta);
        }