Exemplo n.º 1
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 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt64(64, Field0);
     buffer.WriteInt64(64, Field1);
 }
Exemplo n.º 2
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt64(64, Field0);
 }
Exemplo n.º 3
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt64(64, Field1);
     Field2.Encode(buffer);
 }
Exemplo n.º 4
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 public override void Encode(GameBitBuffer buffer)
 {
     Field0.Encode(buffer);
     Field1.Encode(buffer);
     buffer.WriteInt(32, Field2);
     buffer.WriteInt64(64, Field3);
     buffer.WriteInt(4, Field4 - (2));
     buffer.WriteInt(32, ProtocolHash);
     buffer.WriteInt(32, SNOPackHash);
 }
Exemplo n.º 5
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(3, Field0 - (-1));
     Field1.Encode(buffer);
     buffer.WriteInt64(64, Field2);
     buffer.WriteInt(3, Field3 - (-1));
     buffer.WriteInt(32, Field4);
     buffer.WriteInt(16, Field5);
     buffer.WriteInt(32, Field6);
     buffer.WriteInt(16, Field7);
 }
Exemplo n.º 6
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(4, Field0);
     buffer.WriteInt(32, Field1);
     buffer.WriteInt(32, Field2);
     buffer.WriteInt64(64, Field3);
     buffer.WriteInt(32, Field4);
     for (int i = 0; i < Field5.Length; i++) buffer.WriteInt(32, Field5[i]);
 }