public void Encode(GameBitBuffer buffer) { buffer.WriteInt64(64, Field0); buffer.WriteInt64(64, Field1); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt64(64, Field0); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); buffer.WriteInt64(64, Field1); Field2.Encode(buffer); }
public override void Encode(GameBitBuffer buffer) { Field0.Encode(buffer); Field1.Encode(buffer); buffer.WriteInt(32, Field2); buffer.WriteInt64(64, Field3); buffer.WriteInt(4, Field4 - (2)); buffer.WriteInt(32, ProtocolHash); buffer.WriteInt(32, SNOPackHash); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(3, Field0 - (-1)); Field1.Encode(buffer); buffer.WriteInt64(64, Field2); buffer.WriteInt(3, Field3 - (-1)); buffer.WriteInt(32, Field4); buffer.WriteInt(16, Field5); buffer.WriteInt(32, Field6); buffer.WriteInt(16, Field7); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(4, Field0); buffer.WriteInt(32, Field1); buffer.WriteInt(32, Field2); buffer.WriteInt64(64, Field3); buffer.WriteInt(32, Field4); for (int i = 0; i < Field5.Length; i++) buffer.WriteInt(32, Field5[i]); }