private void AddRenderDataForParticle(JTimelineBase timeline) { if (timeline is JTimelineParticle) { JTimelineParticle particleline = (JTimelineParticle)timeline; List <JClipRenderData> list = new List <JClipRenderData>(); for (int i = 0; i < particleline.ParticleTracks.Count; i++) { JParticleTrack track = particleline.ParticleTracks[i]; if (track) { for (int j = 0; j < track.TrackClips.Count; j++) { JParticleClipData ClipData = track.TrackClips[j]; var cachedData = ScriptableObject.CreateInstance <JClipRenderData>(); cachedData.ClipData = ClipData; list.Add(cachedData); } if (!timelineClipRenderDataMap.ContainsKey(track)) { timelineClipRenderDataMap.Add(track, list); } } } } }
private void AddNewParticleState(JTimelineParticle line, JParticleTrack track, float time, string stateName) { // var clipData = ScriptableObject.CreateInstance<JParticleClipData>(); JParticleClipData clipData = new JParticleClipData(); clipData.TargetObject = line.AffectedObject.gameObject; clipData.StartTime = time; clipData.ParticleName = stateName; clipData.EffectDuration = line.GetEffectDuration(stateName); // ParticleSystemUtility.GetParticleDuration(stateName, line.AffectedObject.gameObject); clipData.PlaybackDuration = clipData.EffectDuration; clipData.Track = track; track.AddClip(clipData); if (timelineClipRenderDataMap.ContainsKey(track)) { var cachedData = ScriptableObject.CreateInstance <JClipRenderData>(); cachedData.ClipData = clipData; timelineClipRenderDataMap[track].Add(cachedData); } else { var cachedData = ScriptableObject.CreateInstance <JClipRenderData>(); cachedData.ClipData = clipData; List <JClipRenderData> list = new List <JClipRenderData>(); list.Add(cachedData); timelineClipRenderDataMap.Add(track, list); } }
private GenericMenu MenuForParticleTimeLine(JTimelineParticle Particleline, JParticleTrack linetrack) { GenericMenu contextMenu = new GenericMenu(); List <string> allStates = new List <string>(); contextMenu.AddItem(new GUIContent("AddNewTrack"), false, (obj) => AddNewParticleTrack(((JTimelineBase)((object[])obj)[0])), new object[] { Particleline }); foreach (var particlesys in Particleline.ParticleDict.Keys) { string statename = particlesys; allStates.Add(statename); } float newTime = (((UnityEngine.Event.current.mousePosition.x + XScroll) / DisplayArea.width) * Particleline.Sequence.Duration) / XScale; string Addstate = "Add Particle/{0}"; foreach (var state in allStates) { contextMenu.AddItem( new GUIContent(string.Format(Addstate, state)), false, (obj) => AddNewParticleState(((JTimelineParticle)((object[])obj)[0]), ((JParticleTrack)((object[])obj)[1]), ((float)((object[])obj)[2]), ((string)((object[])obj)[3])), new object[] { Particleline, linetrack, newTime, state } ); } //删除时间线 contextMenu.AddItem(new GUIContent("DeleteParticleLine"), false, (obj) => RemoveParticleTimeline(((JTimelineParticle)((object[])obj)[0]), ((JParticleTrack)((object[])obj)[1])), new object[] { Particleline, linetrack }); return(contextMenu); }
private void RemoveParticleTimeline(JTimelineParticle line, JParticleTrack track) { if (timelineClipRenderDataMap.ContainsKey(track)) { timelineClipRenderDataMap.Remove(track); } line.RemoveTrack(track); JTimelineContainer contain = line.TimelineContainer; if (line.ParticleTracks.Count == 0) { DestroyImmediate(line.gameObject); } //删除的是最后一个 删除掉container if (contain.Timelines.Length == 0) { DestroyImmediate(contain.gameObject); } }
private void ParticleGUI(JTimelineParticle Particleline, JParticleTrack linetrack, JClipRenderData[] renderDataList) { GenericMenu contextMenu = new GenericMenu(); ///event 右键点击 bool isContext = UnityEngine.Event.current.type == EventType.MouseDown && UnityEngine.Event.current.button == 1; bool isChoose = UnityEngine.Event.current.type == EventType.MouseDown && UnityEngine.Event.current.button == 0 && UnityEngine.Event.current.clickCount == 1; bool hasBox = false; Rect DisplayAreaTemp = DisplayArea; DisplayAreaTemp.x = 0; DisplayAreaTemp.y = 0; for (int j = 0; j < renderDataList.Length; j++) { JClipRenderData renderdata = renderDataList[j]; JParticleClipData particleClipData = (JParticleClipData)renderdata.ClipData; JParticleTrack track = particleClipData.Track; if (linetrack != track) { continue; } var startX = ConvertTimeToXPos(particleClipData.StartTime); var endX = ConvertTimeToXPos(particleClipData.StartTime + particleClipData.PlaybackDuration); var transitionX = ConvertTimeToXPos(particleClipData.StartTime + particleClipData.TransitionDuration); var handleWidth = 2.0f; float posy = DisplayArea.y; float height = DisplayArea.height; Rect renderRect = new Rect(startX, posy, endX - startX, height); Rect transitionRect = new Rect(startX, posy, transitionX - startX, height); Rect leftHandle = new Rect(startX, posy, handleWidth * 2.0f, height); Rect rightHandle = new Rect(endX - (handleWidth * 2.0f), posy, handleWidth * 2.0f, height); Rect labelRect = new Rect(); Rect renderRecttemp = renderRect; renderRecttemp.x -= DisplayArea.x; renderRecttemp.y = 0; Rect transitionRecttemp = transitionRect; transitionRecttemp.y = 0; transitionRecttemp.x -= DisplayArea.x; Rect leftHandletemp = leftHandle; leftHandletemp.y = 0; leftHandletemp.x -= DisplayArea.x; Rect rightHandletemp = rightHandle; rightHandletemp.x -= DisplayArea.x; rightHandletemp.y = 0; GUI.color = new Color(163 / 255.0f, 237 / 255.0f, 116 / 255.0f, 1); if (SelectedObjects.Contains(renderdata)) { GUI.color = ColorTools.SelectColor; } GUI.Box(renderRecttemp, "", USEditorUtility.NormalWhiteOutLineBG); if (particleClipData.CrossFade) { GUI.Box(transitionRecttemp, ""); } GUI.Box(leftHandletemp, ""); GUI.Box(rightHandletemp, ""); labelRect = renderRecttemp; labelRect.width = DisplayArea.width; renderdata.renderRect = renderRect; renderdata.labelRect = renderRect; renderdata.renderPosition = new Vector2(startX, height); renderdata.transitionRect = transitionRect; renderdata.leftHandle = leftHandle; renderdata.rightHandle = rightHandle; renderdata.ClipData = particleClipData; if (particleClipData.CrossFade) { labelRect.x = labelRect.x + (transitionX - startX); } else { labelRect.x += 4.0f; // Nudge this along a bit so it isn't flush with the side. } GUI.color = Color.black; GUI.Label(labelRect, particleClipData.FriendlyName); GUI.color = Color.white; if (isContext && renderRecttemp.Contains(UnityEngine.Event.current.mousePosition)) { hasBox = true; contextMenu.AddItem(new GUIContent("DeleteClip"), false, (obj) => RemoveParticleClip(((JClipRenderData)((object[])obj)[0])), new object[] { renderdata }); } if (isContext && renderRecttemp.Contains(UnityEngine.Event.current.mousePosition)) { UnityEngine.Event.current.Use(); contextMenu.ShowAsContext(); } } if (!hasBox && isChoose && DisplayAreaTemp.Contains(UnityEngine.Event.current.mousePosition) && (UnityEngine.Event.current.control || UnityEngine.Event.current.command)) { //代码选中hierarchy中的对象 显示inspector 按住Ctrl or command //GameObject go = GameObject.Find(Animationline.gameObject.name); Selection.activeGameObject = Particleline.gameObject; EditorGUIUtility.PingObject(Particleline.gameObject); } if (!hasBox && isContext && DisplayAreaTemp.Contains(UnityEngine.Event.current.mousePosition)) { contextMenu = MenuForParticleTimeLine(Particleline, linetrack); } if (!hasBox && isContext && DisplayAreaTemp.Contains(UnityEngine.Event.current.mousePosition)) { UnityEngine.Event.current.Use(); contextMenu.ShowAsContext(); } }
public void RemoveTrack(JParticleTrack particleTrack) { ParticleTracks.Remove(particleTrack); }
public void AddTrack(JParticleTrack particleTrack) { particleTrack.TimeLine = this; ParticleTracks.Add(particleTrack); }