private void AddRenderDataForParticle(JTimelineBase timeline)
 {
     if (timeline is JTimelineParticle)
     {
         JTimelineParticle      particleline = (JTimelineParticle)timeline;
         List <JClipRenderData> list         = new List <JClipRenderData>();
         for (int i = 0; i < particleline.ParticleTracks.Count; i++)
         {
             JParticleTrack track = particleline.ParticleTracks[i];
             if (track)
             {
                 for (int j = 0; j < track.TrackClips.Count; j++)
                 {
                     JParticleClipData ClipData = track.TrackClips[j];
                     var cachedData             = ScriptableObject.CreateInstance <JClipRenderData>();
                     cachedData.ClipData = ClipData;
                     list.Add(cachedData);
                 }
                 if (!timelineClipRenderDataMap.ContainsKey(track))
                 {
                     timelineClipRenderDataMap.Add(track, list);
                 }
             }
         }
     }
 }
        private void AddNewParticleState(JTimelineParticle line, JParticleTrack track, float time, string stateName)
        {
            // var clipData = ScriptableObject.CreateInstance<JParticleClipData>();
            JParticleClipData clipData = new JParticleClipData();

            clipData.TargetObject     = line.AffectedObject.gameObject;
            clipData.StartTime        = time;
            clipData.ParticleName     = stateName;
            clipData.EffectDuration   = line.GetEffectDuration(stateName); // ParticleSystemUtility.GetParticleDuration(stateName, line.AffectedObject.gameObject);
            clipData.PlaybackDuration = clipData.EffectDuration;
            clipData.Track            = track;
            track.AddClip(clipData);
            if (timelineClipRenderDataMap.ContainsKey(track))
            {
                var cachedData = ScriptableObject.CreateInstance <JClipRenderData>();
                cachedData.ClipData = clipData;
                timelineClipRenderDataMap[track].Add(cachedData);
            }
            else
            {
                var cachedData = ScriptableObject.CreateInstance <JClipRenderData>();
                cachedData.ClipData = clipData;
                List <JClipRenderData> list = new List <JClipRenderData>();
                list.Add(cachedData);
                timelineClipRenderDataMap.Add(track, list);
            }
        }
        private GenericMenu MenuForParticleTimeLine(JTimelineParticle Particleline, JParticleTrack linetrack)
        {
            GenericMenu   contextMenu = new GenericMenu();
            List <string> allStates   = new List <string>();

            contextMenu.AddItem(new GUIContent("AddNewTrack"),
                                false, (obj) => AddNewParticleTrack(((JTimelineBase)((object[])obj)[0])),
                                new object[] { Particleline });

            foreach (var particlesys in Particleline.ParticleDict.Keys)
            {
                string statename = particlesys;
                allStates.Add(statename);
            }
            float  newTime  = (((UnityEngine.Event.current.mousePosition.x + XScroll) / DisplayArea.width) * Particleline.Sequence.Duration) / XScale;
            string Addstate = "Add Particle/{0}";

            foreach (var state in allStates)
            {
                contextMenu.AddItem(
                    new GUIContent(string.Format(Addstate, state)),
                    false,
                    (obj) => AddNewParticleState(((JTimelineParticle)((object[])obj)[0]), ((JParticleTrack)((object[])obj)[1]), ((float)((object[])obj)[2]), ((string)((object[])obj)[3])),
                    new object[] { Particleline, linetrack, newTime, state }
                    );
            }
            //删除时间线
            contextMenu.AddItem(new GUIContent("DeleteParticleLine"),
                                false, (obj) => RemoveParticleTimeline(((JTimelineParticle)((object[])obj)[0]), ((JParticleTrack)((object[])obj)[1])),
                                new object[] { Particleline, linetrack });
            return(contextMenu);
        }
        private void RemoveParticleTimeline(JTimelineParticle line, JParticleTrack track)
        {
            if (timelineClipRenderDataMap.ContainsKey(track))
            {
                timelineClipRenderDataMap.Remove(track);
            }
            line.RemoveTrack(track);
            JTimelineContainer contain = line.TimelineContainer;

            if (line.ParticleTracks.Count == 0)
            {
                DestroyImmediate(line.gameObject);
            }
            //删除的是最后一个 删除掉container
            if (contain.Timelines.Length == 0)
            {
                DestroyImmediate(contain.gameObject);
            }
        }
        private void ParticleGUI(JTimelineParticle Particleline, JParticleTrack linetrack, JClipRenderData[] renderDataList)
        {
            GenericMenu contextMenu = new GenericMenu();
            ///event 右键点击
            bool isContext       = UnityEngine.Event.current.type == EventType.MouseDown && UnityEngine.Event.current.button == 1;
            bool isChoose        = UnityEngine.Event.current.type == EventType.MouseDown && UnityEngine.Event.current.button == 0 && UnityEngine.Event.current.clickCount == 1;
            bool hasBox          = false;
            Rect DisplayAreaTemp = DisplayArea;

            DisplayAreaTemp.x = 0;
            DisplayAreaTemp.y = 0;
            for (int j = 0; j < renderDataList.Length; j++)
            {
                JClipRenderData   renderdata       = renderDataList[j];
                JParticleClipData particleClipData = (JParticleClipData)renderdata.ClipData;
                JParticleTrack    track            = particleClipData.Track;
                if (linetrack != track)
                {
                    continue;
                }
                var startX      = ConvertTimeToXPos(particleClipData.StartTime);
                var endX        = ConvertTimeToXPos(particleClipData.StartTime + particleClipData.PlaybackDuration);
                var transitionX = ConvertTimeToXPos(particleClipData.StartTime + particleClipData.TransitionDuration);
                var handleWidth = 2.0f;

                float posy   = DisplayArea.y;
                float height = DisplayArea.height;

                Rect renderRect     = new Rect(startX, posy, endX - startX, height);
                Rect transitionRect = new Rect(startX, posy, transitionX - startX, height);
                Rect leftHandle     = new Rect(startX, posy, handleWidth * 2.0f, height);
                Rect rightHandle    = new Rect(endX - (handleWidth * 2.0f), posy, handleWidth * 2.0f, height);
                Rect labelRect      = new Rect();

                Rect renderRecttemp = renderRect;
                renderRecttemp.x -= DisplayArea.x;
                renderRecttemp.y  = 0;
                Rect transitionRecttemp = transitionRect;
                transitionRecttemp.y  = 0;
                transitionRecttemp.x -= DisplayArea.x;
                Rect leftHandletemp = leftHandle;
                leftHandletemp.y  = 0;
                leftHandletemp.x -= DisplayArea.x;
                Rect rightHandletemp = rightHandle;
                rightHandletemp.x -= DisplayArea.x;
                rightHandletemp.y  = 0;


                GUI.color = new Color(163 / 255.0f, 237 / 255.0f, 116 / 255.0f, 1);
                if (SelectedObjects.Contains(renderdata))
                {
                    GUI.color = ColorTools.SelectColor;
                }
                GUI.Box(renderRecttemp, "", USEditorUtility.NormalWhiteOutLineBG);

                if (particleClipData.CrossFade)
                {
                    GUI.Box(transitionRecttemp, "");
                }

                GUI.Box(leftHandletemp, "");
                GUI.Box(rightHandletemp, "");

                labelRect       = renderRecttemp;
                labelRect.width = DisplayArea.width;

                renderdata.renderRect     = renderRect;
                renderdata.labelRect      = renderRect;
                renderdata.renderPosition = new Vector2(startX, height);
                renderdata.transitionRect = transitionRect;
                renderdata.leftHandle     = leftHandle;
                renderdata.rightHandle    = rightHandle;
                renderdata.ClipData       = particleClipData;

                if (particleClipData.CrossFade)
                {
                    labelRect.x = labelRect.x + (transitionX - startX);
                }
                else
                {
                    labelRect.x += 4.0f; // Nudge this along a bit so it isn't flush with the side.
                }
                GUI.color = Color.black;
                GUI.Label(labelRect, particleClipData.FriendlyName);

                GUI.color = Color.white;

                if (isContext && renderRecttemp.Contains(UnityEngine.Event.current.mousePosition))
                {
                    hasBox = true;
                    contextMenu.AddItem(new GUIContent("DeleteClip"),
                                        false, (obj) => RemoveParticleClip(((JClipRenderData)((object[])obj)[0])),
                                        new object[] { renderdata });
                }
                if (isContext && renderRecttemp.Contains(UnityEngine.Event.current.mousePosition))
                {
                    UnityEngine.Event.current.Use();
                    contextMenu.ShowAsContext();
                }
            }
            if (!hasBox && isChoose && DisplayAreaTemp.Contains(UnityEngine.Event.current.mousePosition) && (UnityEngine.Event.current.control || UnityEngine.Event.current.command))
            {
                //代码选中hierarchy中的对象 显示inspector 按住Ctrl or command
                //GameObject go = GameObject.Find(Animationline.gameObject.name);
                Selection.activeGameObject = Particleline.gameObject;
                EditorGUIUtility.PingObject(Particleline.gameObject);
            }
            if (!hasBox && isContext && DisplayAreaTemp.Contains(UnityEngine.Event.current.mousePosition))
            {
                contextMenu = MenuForParticleTimeLine(Particleline, linetrack);
            }
            if (!hasBox && isContext && DisplayAreaTemp.Contains(UnityEngine.Event.current.mousePosition))
            {
                UnityEngine.Event.current.Use();
                contextMenu.ShowAsContext();
            }
        }
Ejemplo n.º 6
0
 public void RemoveTrack(JParticleTrack particleTrack)
 {
     ParticleTracks.Remove(particleTrack);
 }
Ejemplo n.º 7
0
 public void AddTrack(JParticleTrack particleTrack)
 {
     particleTrack.TimeLine = this;
     ParticleTracks.Add(particleTrack);
 }