protected override void Start()
 {
     base.Start();
     m_tileMovementBehaviour = GetComponent <TileMovementBehaviour>();
     //equanim = gameObject.GetComponent<Equipment> ();
     canMove        = true;
     attack         = GetComponents <DirectionalAnimation> () [1];
     attack.enabled = false;
     currDir        = m_phyChar.Dir;
 }
Exemplo n.º 2
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 // Use this for initialization
 void Start()
 {
     m_animCtrl = GetComponent <DirectionalAnimation>();
     m_phyChar  = GetComponent <PhysicCharBehaviour>();
     targetTile = this.transform.position;
     ableToMove = true;
     spawnTile  = targetTile;
     tmov       = GetComponent <TileMovementBehaviour> ();
     curr       = transform.position;
     foundTarg  = false;
 }
Exemplo n.º 3
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 protected override void Start()
 {
     base.Start();
     m_tileMovementBehaviour = GetComponent <TileMovementBehaviour>();
 }