protected override void Start() { base.Start(); m_tileMovementBehaviour = GetComponent <TileMovementBehaviour>(); //equanim = gameObject.GetComponent<Equipment> (); canMove = true; attack = GetComponents <DirectionalAnimation> () [1]; attack.enabled = false; currDir = m_phyChar.Dir; }
// Use this for initialization void Start() { m_animCtrl = GetComponent <DirectionalAnimation>(); m_phyChar = GetComponent <PhysicCharBehaviour>(); targetTile = this.transform.position; ableToMove = true; spawnTile = targetTile; tmov = GetComponent <TileMovementBehaviour> (); curr = transform.position; foundTarg = false; }
protected override void Start() { base.Start(); m_tileMovementBehaviour = GetComponent <TileMovementBehaviour>(); }