public GameModes[] GetAll()
          {
              var values = (CompiledTypes.GameModes.RowValues[])Enum.GetValues(typeof(CompiledTypes.GameModes.RowValues));

              GameModes[] returnList = new GameModes[values.Length];
              for (int i = 0; i < values.Length; i++)
              {
                  returnList[i] = Get(values[i]);
              }
              return(returnList);
          }
 public ScenarioGameModes(CastleDBParser.RootNode root, SimpleJSON.JSONNode node)
 {
     ScenarioGameMode = new CompiledTypes.GameModes(root, CompiledTypes.GameModes.GetRowValue(node["ScenarioGameMode"]));
 }