public GameModes[] GetAll() { var values = (CompiledTypes.GameModes.RowValues[])Enum.GetValues(typeof(CompiledTypes.GameModes.RowValues)); GameModes[] returnList = new GameModes[values.Length]; for (int i = 0; i < values.Length; i++) { returnList[i] = Get(values[i]); } return(returnList); }
public ScenarioGameModes(CastleDBParser.RootNode root, SimpleJSON.JSONNode node) { ScenarioGameMode = new CompiledTypes.GameModes(root, CompiledTypes.GameModes.GetRowValue(node["ScenarioGameMode"])); }