public static bool SpriteButton(Sprite sprite, bool respectRatio = false, params GUILayoutOption[] options) { GUIStyle style = UnityEngine.GUI.skin.button; Rect controlRect = GUILayoutUtility.GetRect(GUIContent.none, style, options); return(GUIEx.SpriteButton(sprite, controlRect, style, respectRatio)); }
public static bool SpriteButton(Sprite sprite, Rect position, bool respectRatio = false) { return(GUIEx.SpriteButton(sprite, position, UnityEngine.GUI.skin.button, respectRatio)); }