Exemplo n.º 1
0
        public static bool SpriteButton(Sprite sprite, Rect position, GUIStyle style, bool respectRatio = false)
        {
            bool pressed = UnityEngine.GUI.Button(position, GUIContent.none, style);

            position = position.Expand(-style.border.horizontal, -style.border.vertical);

            if (respectRatio)
            {
                float ratio = sprite.textureRect.height / sprite.textureRect.width;
                if (sprite.textureRect.width > sprite.textureRect.height)
                {
                    position.height *= ratio;
                }
                else
                {
                    position.width *= ratio;
                }
            }

            GUIEx.DrawSprite(sprite, position);
            return(pressed);
        }
Exemplo n.º 2
0
        public static void DrawSprite(Sprite sprite, params GUILayoutOption[] options)
        {
            Rect controlRect = GUILayoutUtility.GetRect(GUIContent.none, new GUIStyle(), options);

            GUIEx.DrawSprite(sprite, controlRect);
        }