Exemplo n.º 1
0
        /// <summary>
        /// Pulsates the scale.
        /// </summary>
        /// <param name="amount">The amount to increase the scale by.</param>
        public static CommandDelegate PulsateScale(Ref <Vector3> scale, float amount, double duration)
        {
            CheckArgumentNonNull(scale, "scale");
            CommandDelegate tweenBack = null;

            return(Cmd.Sequence(
                       Cmd.Do(() =>
            {
                // Because we don't know what the original scale is at this point,
                // we have to recreate the scale back tween every time.
                tweenBack = Cmd.ChangeTo(scale, scale.Value, duration / 2.0, Ease.Smooth());
            }),
                       Cmd.ScaleBy(scale, Vector3.one * (amount + 1.0f), duration / 2.0, Ease.Smooth()),
                       (ref double deltaTime) => tweenBack(ref deltaTime)
                       ));
        }
Exemplo n.º 2
0
        public static void TestScaleBy()
        {
            const float floatScale = 4.8f;
            const float floatStart = 1.2f;
            float       floatVal   = floatStart;
            Ref <float> floatRef   = new Ref <float>(
                () => floatVal,
                t => floatVal = t
                );

            const double doubleScale = 3.2;
            const double doubleStart = 9.2;
            double       doubleVal   = doubleStart;
            Ref <double> doubleRef   = new Ref <double>(
                () => doubleVal,
                t => doubleVal = t
                );

            Vector2       vec2Scale = new Vector2(9.5f, 2.0f);
            Vector2       vec2Start = new Vector2(4.0f, 5.0f);
            Vector2       vec2Val   = vec2Start;
            Ref <Vector2> vec2Ref   = new Ref <Vector2>(
                () => vec2Val,
                t => vec2Val = t
                );

            Vector3       vec3Scale = new Vector3(4.0f, 19.0f, 2.0f);
            Vector3       vec3Start = new Vector3(92.0f, 0.5f, 34.0f);
            Vector3       vec3Val   = vec3Start;
            Ref <Vector3> vec3Ref   = new Ref <Vector3>(
                () => vec3Val,
                t => vec3Val = t
                );

            Vector4       vec4Scale = new Vector4(92.0f, 0.5f, 14.0f, 7.0f);
            Vector4       vec4Start = new Vector4(0.4f, 10.0f, 3.0f, 82.0f);
            Vector4       vec4Val   = vec4Start;
            Ref <Vector4> vec4Ref   = new Ref <Vector4>(
                () => vec4Val,
                t => vec4Val = t
                );

            CommandQueue queue = new CommandQueue();

            queue.Enqueue(
                Cmd.Repeat(2,
                           Cmd.Sequence(
                               Cmd.Parallel(
                                   Cmd.ScaleBy(floatRef, floatScale, 1.0),
                                   Cmd.ScaleBy(doubleRef, doubleScale, 1.0),
                                   Cmd.ScaleBy(vec2Ref, vec2Scale, 1.0),
                                   Cmd.ScaleBy(vec3Ref, vec3Scale, 1.0),
                                   Cmd.ScaleBy(vec4Ref, vec4Scale, 1.0)
                                   ),
                               Cmd.WaitForFrames(1)
                               )
                           )
                );

            queue.Update(0.2f);

            Vector2 vec2ExpectedScale = vec2Scale;
            Vector3 vec3ExpectedScale = vec3Scale;
            Vector4 vec4ExpectedScale = vec4Scale;

            vec2ExpectedScale.Scale(new Vector2(0.2f, 0.2f));
            vec3ExpectedScale.Scale(new Vector3(0.2f, 0.2f, 0.2f));
            vec4ExpectedScale.Scale(new Vector4(0.2f, 0.2f, 0.2f, 0.2f));
            vec2ExpectedScale += new Vector2(0.8f, 0.8f);
            vec3ExpectedScale += new Vector3(0.8f, 0.8f, 0.8f);
            vec4ExpectedScale += new Vector4(0.8f, 0.8f, 0.8f, 0.8f);
            vec2ExpectedScale.Scale(vec2Start);
            vec3ExpectedScale.Scale(vec3Start);
            vec4ExpectedScale.Scale(vec4Start);
            AreEqual(floatVal, floatStart * (0.8f + floatScale * 0.2f), 0.001f);
            AreEqual(doubleVal, doubleStart * (0.8 + doubleScale * 0.2), 0.001f);
            AreEqual(vec2Val, vec2ExpectedScale, 0.001f);
            AreEqual(vec3Val, vec3ExpectedScale, 0.001f);
            AreEqual(vec4Val, vec4ExpectedScale, 0.001f);

            queue.Update(0.8);
            vec2ExpectedScale = vec2Scale;
            vec3ExpectedScale = vec3Scale;
            vec4ExpectedScale = vec4Scale;
            vec2ExpectedScale.Scale(vec2Start);
            vec3ExpectedScale.Scale(vec3Start);
            vec4ExpectedScale.Scale(vec4Start);
            AreEqual(floatVal, floatStart * floatScale, 0.001f);
            AreEqual(doubleVal, doubleStart * doubleScale, 0.001f);
            AreEqual(vec2Val, vec2ExpectedScale, 0.001f);
            AreEqual(vec3Val, vec3ExpectedScale, 0.001f);
            AreEqual(vec4Val, vec4ExpectedScale, 0.001f);

            floatVal  = floatStart;
            doubleVal = doubleStart;
            vec2Val   = vec2Start;
            vec3Val   = vec3Start;
            vec4Val   = vec4Start;
            queue.Update(0.0);
            queue.Update(0.5);
            vec2ExpectedScale = vec2Scale;
            vec3ExpectedScale = vec3Scale;
            vec4ExpectedScale = vec4Scale;
            vec2ExpectedScale.Scale(new Vector2(0.5f, 0.5f));
            vec3ExpectedScale.Scale(new Vector3(0.5f, 0.5f, 0.5f));
            vec4ExpectedScale.Scale(new Vector4(0.5f, 0.5f, 0.5f, 0.5f));
            vec2ExpectedScale += new Vector2(0.5f, 0.5f);
            vec3ExpectedScale += new Vector3(0.5f, 0.5f, 0.5f);
            vec4ExpectedScale += new Vector4(0.5f, 0.5f, 0.5f, 0.5f);
            vec2ExpectedScale.Scale(vec2Start);
            vec3ExpectedScale.Scale(vec3Start);
            vec4ExpectedScale.Scale(vec4Start);
            AreEqual(floatVal, floatStart * (0.5f + floatScale * 0.5f), 0.001f);
            AreEqual(doubleVal, doubleStart * (0.5 + doubleScale * 0.5), 0.001f);
            AreEqual(vec2Val, vec2ExpectedScale, 0.001f);
            AreEqual(vec3Val, vec3ExpectedScale, 0.001f);
            AreEqual(vec4Val, vec4ExpectedScale, 0.001f);
        }