Exemplo n.º 1
0
        public static void TestChangeFrom()
        {
            const float floatEnd   = 4.8f;
            const float floatStart = 1.2f;
            float       floatVal   = floatStart;
            Ref <float> floatRef   = new Ref <float>(
                () => floatVal,
                t => floatVal = t
                );

            const double doubleEnd   = 3.2;
            const double doubleStart = 9.2;
            double       doubleVal   = doubleStart;
            Ref <double> doubleRef   = new Ref <double>(
                () => doubleVal,
                t => doubleVal = t
                );

            Vector2       vec2End   = new Vector2(9.5f, 2.0f);
            Vector2       vec2Start = new Vector2(4.0f, 5.0f);
            Vector2       vec2Val   = vec2Start;
            Ref <Vector2> vec2Ref   = new Ref <Vector2>(
                () => vec2Val,
                t => vec2Val = t
                );

            Vector3       vec3End   = new Vector3(4.0f, 19.0f, 2.0f);
            Vector3       vec3Start = new Vector3(92.0f, 0.5f, 34.0f);
            Vector3       vec3Val   = vec3Start;
            Ref <Vector3> vec3Ref   = new Ref <Vector3>(
                () => vec3Val,
                t => vec3Val = t
                );

            Vector4       vec4End   = new Vector4(92.0f, 0.5f, 14.0f, 7.0f);
            Vector4       vec4Start = new Vector4(0.4f, 10.0f, 3.0f, 82.0f);
            Vector4       vec4Val   = vec4Start;
            Ref <Vector4> vec4Ref   = new Ref <Vector4>(
                () => vec4Val,
                t => vec4Val = t
                );


            CommandQueue queue = new CommandQueue();

            queue.Enqueue(
                Cmd.Repeat(2,
                           Cmd.Sequence(
                               Cmd.Parallel(
                                   Cmd.ChangeFrom(floatRef, floatEnd, 1.0),
                                   Cmd.ChangeFrom(doubleRef, doubleEnd, 1.0),
                                   Cmd.ChangeFrom(vec2Ref, vec2End, 1.0),
                                   Cmd.ChangeFrom(vec3Ref, vec3End, 1.0),
                                   Cmd.ChangeFrom(vec4Ref, vec4End, 1.0)
                                   ),
                               Cmd.WaitForFrames(1)
                               )
                           )
                );

            queue.Update(0.3);
            // Check basic lerping works.
            AreEqual(floatVal, floatEnd * 0.7f + floatStart * 0.3f, 0.01);
            AreEqual(doubleVal, doubleEnd * 0.7 + doubleStart * 0.3, 0.01);
            AreEqual(vec2Val, vec2End * 0.7f + vec2Start * 0.3f, 0.01f);
            AreEqual(vec3Val, vec3End * 0.7f + vec3Start * 0.3f, 0.01f);
            AreEqual(vec4Val, vec4End * 0.7f + vec4Start * 0.3f, 0.01f);
            // Reset the vals to zero. Checks that 'ChangeTo' will force itself back on
            // track.
            floatVal  = 0.0f;
            doubleVal = 0.0;
            vec2Val   = Vector2.zero;
            vec3Val   = Vector3.zero;
            vec4Val   = Vector4.zero;
            queue.Update(0.2);
            // Completes the offset
            AreEqual(floatVal, floatEnd * 0.5f + floatStart * 0.5f, 0.01);
            AreEqual(doubleVal, doubleEnd * 0.5 + doubleStart * 0.5, 0.01);
            AreEqual(vec2Val, vec2End * 0.5f + vec2Start * 0.5f, 0.01f);
            AreEqual(vec3Val, vec3End * 0.5f + vec3Start * 0.5f, 0.01f);
            AreEqual(vec4Val, vec4End * 0.5f + vec4Start * 0.5f, 0.01f);
            queue.Update(0.5);

            AreEqual(floatVal, floatStart, 0.01f);
            AreEqual(doubleVal, doubleStart, 0.01);
            AreEqual(vec2Val, vec2Start, 0.01f);
            AreEqual(vec3Val, vec3Start, 0.01f);
            AreEqual(vec4Val, vec4Start, 0.01f);

            queue.Update(0.0);
            queue.Update(0.5);
            // Check that it does jump on repeat
            AreEqual(floatVal, floatEnd * 0.5f + floatStart * 0.5f, 0.01);
            AreEqual(doubleVal, doubleEnd * 0.5 + doubleStart * 0.5, 0.01);
            AreEqual(vec2Val, vec2End * 0.5f + vec2Start * 0.5f, 0.01f);
            AreEqual(vec3Val, vec3End * 0.5f + vec3Start * 0.5f, 0.01f);
            AreEqual(vec4Val, vec4End * 0.5f + vec4Start * 0.5f, 0.01f);

            Rect       rectEnd   = new Rect(-1.0f, 1.0f, 5.0f, 5.0f);
            Rect       rectStart = new Rect(0.0f, 2.0f, 6.0f, 6.0f);
            Rect       rectVal   = rectStart;
            Ref <Rect> rectRef   = new Ref <Rect>(
                () => rectVal,
                t => rectVal = t
                );

            Vector2 firstAnchor  = new Vector2(0.0f, 0.0f);
            Vector2 secondAnchor = new Vector2(1.0f, 0.0f);
            Vector3 thirdAnchor  = new Vector2(0.0f, 1.0f);
            Vector2 forthAnchor  = new Vector2(1.0f, 1.0f);

            queue = new CommandQueue();
            queue.Enqueue(
                Cmd.ChangeFrom(rectRef, rectEnd, 1.0, firstAnchor),
                Cmd.WaitForFrames(1),
                Cmd.ChangeFrom(rectRef, rectEnd, 1.0, secondAnchor),
                Cmd.WaitForFrames(1),
                Cmd.ChangeFrom(rectRef, rectEnd, 1.0, thirdAnchor),
                Cmd.WaitForFrames(1),
                Cmd.ChangeFrom(rectRef, rectEnd, 1.0, forthAnchor)
                );

            // Test the top left corner.
            queue.Update(0.5);
            AreEqual(rectVal, new Rect(
                         -0.5f, 1.5f,
                         (rectStart.width + rectEnd.width) * 0.5f,
                         (rectStart.height + rectEnd.height) * 0.5f), 0.001f
                     );
            queue.Update(0.5);
            AreEqual(rectVal, rectStart, 0.001f);
            queue.Update(0.0f);

            // Test the top right corner.
            queue.Update(0.7);
            AreEqual(rectVal, new Rect(
                         5.4f - 5.7f, 1.7f,
                         rectStart.width * 0.7f + rectEnd.width * 0.3f,
                         rectStart.height * 0.7f + rectEnd.height * 0.3f), 0.001f
                     );
            queue.Update(0.3);
            AreEqual(rectVal, rectStart, 0.001f);
            queue.Update(0.0f);

            // Test the bottom left corner.
            queue.Update(0.6);
            AreEqual(rectVal, new Rect(
                         -0.4f, 7.2f - 5.6f,
                         rectStart.width * 0.6f + rectEnd.width * 0.4f,
                         rectStart.height * 0.6f + rectEnd.height * 0.4f), 0.001f
                     );
            queue.Update(0.4);
            AreEqual(rectVal, rectStart, 0.001f);
            queue.Update(0.0);

            // Test the bottom right corner.
            queue.Update(0.6);
            AreEqual(rectVal, new Rect(
                         5.2f - 5.6f, 7.2f - 5.6f,
                         rectStart.width * 0.6f + rectEnd.width * 0.4f,
                         rectStart.height * 0.6f + rectEnd.height * 0.4f), 0.001f
                     );
            queue.Update(0.4);
            AreEqual(rectVal, rectStart, 0.001f);
            queue.Update(0.0f);
        }