Exemplo n.º 1
0
        static void Main(string[] args)
        {
            var Client        = new EmpyrionModClient.EmpyrionModClient();
            var gameAPIMockup = new GameAPIMockup();

            Client.Game_Start(gameAPIMockup);

            while (Console.ReadKey().KeyChar == ' ')
            {
                Client.Game_Event(Eleon.Modding.CmdId.Event_Player_Info, 1,
                                  new PlayerInfo()
                {
                    playerName = "abc"
                });
                Client.Game_Event(Eleon.Modding.CmdId.Event_AlliancesAll, 1,
                                  new Eleon.Modding.AlliancesTable()
                {
                    alliances = new HashSet <int>(new[] { 1, 3, 4 })
                });

                var GSL = new Eleon.Modding.GlobalStructureList();
                var GS  = GSL.globalStructures = new Dictionary <string, List <GlobalStructureInfo> >();
                GS.Add("a", new List <GlobalStructureInfo>(
                           new[] { new GlobalStructureInfo()
                                   {
                                       id = 1, name = "S1"
                                   } }
                           ));
                Client.Game_Event(Eleon.Modding.CmdId.Event_GlobalStructure_List, 1, GSL);
                Client.Game_Update();
            }

            Client.Game_Exit();
            Console.WriteLine("finish...");
        }
Exemplo n.º 2
0
        static void Main(string[] args)
        {
            Dictionary <Type, Action <object> > InServerMessageHandler = new Dictionary <Type, Action <object> > {
                { typeof(EmpyrionGameEventData), M => HandleGameEvent((EmpyrionGameEventData)M) },
                { typeof(ClientHostComData), M => HandleClientHostCommunication((ClientHostComData)M) }
            };
            var Client        = new EWAModClient.EmpyrionModClient();
            var gameAPIMockup = new GameAPIMockup();

            Client.Game_Start(gameAPIMockup);

            while (Client.InServer == null)
            {
                Thread.Sleep(1000);
            }

            Client.InServer.Callback = Msg => { if (InServerMessageHandler.TryGetValue(Msg.GetType(), out Action <object> Handler))
                                                {
                                                    Handler(Msg);
                                                }
            };

            var R = new Random();

            while (Console.ReadKey().KeyChar == ' ')
            {
                //Client.Game_Event(Eleon.Modding.CmdId.Event_ChatMessage, 1,
                //    new ChatInfo() { playerId=42, type=1, msg = "abc" });

                Client.Game_Event(Eleon.Modding.CmdId.Event_Player_Info, 1,
                                  new PlayerInfo()
                {
                    entityId   = 42, steamId = "123abc",
                    playerName = "abc" + R.Next().ToString(),
                    pos        = new PVector3(R.Next(), R.Next(), R.Next()),
                    toolbar    = new [] { new ItemStack(1000 + R.Next(1, 1000), R.Next(1, 1000)) },
                    bag        = new[] { new ItemStack(1000 + R.Next(1, 1000), R.Next(1, 1000)) },
                });
                //Client.Game_Event(Eleon.Modding.CmdId.Event_AlliancesAll, 1,
                //    new Eleon.Modding.AlliancesTable() { alliances = new HashSet<int>(new[] { 1, 3, 4 } )  });

                //var GSL = new Eleon.Modding.GlobalStructureList();
                //var GS = GSL.globalStructures = new Dictionary<string, List<GlobalStructureInfo>>();
                //GS.Add("a", new List<GlobalStructureInfo>(
                //            new[] { new GlobalStructureInfo() { id = 1, name = "S1" } }
                //            ));
                //Client.Game_Event(Eleon.Modding.CmdId.Event_GlobalStructure_List, 1, GSL);
                Client.Game_Update();
            }

            Client.Game_Exit();
            Console.WriteLine("finish...");
        }