static void Main(string[] args) { var Client = new EmpyrionModClient.EmpyrionModClient(); var gameAPIMockup = new GameAPIMockup(); Client.Game_Start(gameAPIMockup); while (Console.ReadKey().KeyChar == ' ') { Client.Game_Event(Eleon.Modding.CmdId.Event_Player_Info, 1, new PlayerInfo() { playerName = "abc" }); Client.Game_Event(Eleon.Modding.CmdId.Event_AlliancesAll, 1, new Eleon.Modding.AlliancesTable() { alliances = new HashSet <int>(new[] { 1, 3, 4 }) }); var GSL = new Eleon.Modding.GlobalStructureList(); var GS = GSL.globalStructures = new Dictionary <string, List <GlobalStructureInfo> >(); GS.Add("a", new List <GlobalStructureInfo>( new[] { new GlobalStructureInfo() { id = 1, name = "S1" } } )); Client.Game_Event(Eleon.Modding.CmdId.Event_GlobalStructure_List, 1, GSL); Client.Game_Update(); } Client.Game_Exit(); Console.WriteLine("finish..."); }
static void Main(string[] args) { Dictionary <Type, Action <object> > InServerMessageHandler = new Dictionary <Type, Action <object> > { { typeof(EmpyrionGameEventData), M => HandleGameEvent((EmpyrionGameEventData)M) }, { typeof(ClientHostComData), M => HandleClientHostCommunication((ClientHostComData)M) } }; var Client = new EWAModClient.EmpyrionModClient(); var gameAPIMockup = new GameAPIMockup(); Client.Game_Start(gameAPIMockup); while (Client.InServer == null) { Thread.Sleep(1000); } Client.InServer.Callback = Msg => { if (InServerMessageHandler.TryGetValue(Msg.GetType(), out Action <object> Handler)) { Handler(Msg); } }; var R = new Random(); while (Console.ReadKey().KeyChar == ' ') { //Client.Game_Event(Eleon.Modding.CmdId.Event_ChatMessage, 1, // new ChatInfo() { playerId=42, type=1, msg = "abc" }); Client.Game_Event(Eleon.Modding.CmdId.Event_Player_Info, 1, new PlayerInfo() { entityId = 42, steamId = "123abc", playerName = "abc" + R.Next().ToString(), pos = new PVector3(R.Next(), R.Next(), R.Next()), toolbar = new [] { new ItemStack(1000 + R.Next(1, 1000), R.Next(1, 1000)) }, bag = new[] { new ItemStack(1000 + R.Next(1, 1000), R.Next(1, 1000)) }, }); //Client.Game_Event(Eleon.Modding.CmdId.Event_AlliancesAll, 1, // new Eleon.Modding.AlliancesTable() { alliances = new HashSet<int>(new[] { 1, 3, 4 } ) }); //var GSL = new Eleon.Modding.GlobalStructureList(); //var GS = GSL.globalStructures = new Dictionary<string, List<GlobalStructureInfo>>(); //GS.Add("a", new List<GlobalStructureInfo>( // new[] { new GlobalStructureInfo() { id = 1, name = "S1" } } // )); //Client.Game_Event(Eleon.Modding.CmdId.Event_GlobalStructure_List, 1, GSL); Client.Game_Update(); } Client.Game_Exit(); Console.WriteLine("finish..."); }