internal void LoopMenu() { Init(); bool exit = false; while (!exit) { Console.WriteLine(ClientUI.Title(clientUsername)); int option = Menus.ClientControllerLoopMenu(); if (option == 4) { exit = true; } MapOptionToActionOfMainMenu(option); if (!exitGame) { ClientUI.Clear(); } if (exitGame) { ClientUI.ClearBoard(); } exitGame = false; } }
private void Init() { Console.WriteLine(ClientUI.Title()); ConnectToServer(); ClientUI.Clear(); }