internal void LoopMenu()
        {
            Init();
            bool exit = false;

            while (!exit)
            {
                Console.WriteLine(ClientUI.Title(clientUsername));
                int option = Menus.ClientControllerLoopMenu();
                if (option == 4)
                {
                    exit = true;
                }
                MapOptionToActionOfMainMenu(option);
                if (!exitGame)
                {
                    ClientUI.Clear();
                }
                if (exitGame)
                {
                    ClientUI.ClearBoard();
                }
                exitGame = false;
            }
        }
 private void Init()
 {
     Console.WriteLine(ClientUI.Title());
     ConnectToServer();
     ClientUI.Clear();
 }