public override void PlayerDisconnect(Player player)
        {
            FTPlayer ftPlayer = player.GetModPlayer <FTPlayer>();

            if (ftPlayer.isLeader)
            {
                ftPlayer.isLeader = false;
                ModPacket packet = mod.GetPacket();
                packet.Write((byte)PacketMessageType.UpdateServerLeader);
                packet.Write(false);
                packet.Send();
            }
        }
        public override void clientClone(ModPlayer clientClone)
        {
            FTPlayer clone = clientClone as FTPlayer;

            clone.isLeader = isLeader;
        }