Exemplo n.º 1
0
 static bool PrefixFileSave(AIChara.ChaFileControl __instance, ref string filename, byte sex = 255, bool newFile = false)
 {
     Object[] controls = UnityEngine.Resources.FindObjectsOfTypeAll(typeof(CvsO_CharaSave));
     if (controls.Length == 0)
     {
         /** No UI component, proceed as normal */
         return(true);
     }
     else
     {
         /** Found UI component, read the current directory and save there */
         CharaFolderUI ui = ((CvsO_CharaSave)controls[0]).gameObject.GetComponent <CharaFolderUI>();
         filename = ui.currentDir + "\\" + filename;
         return(true);
     }
 }
Exemplo n.º 2
0
        static bool Prefix(CustomClothesWindow __instance, bool modeNew, int sex, bool save)
        {
            Type      t    = __instance.GetType();
            FieldInfo info = t.GetField("lstClothes", BindingFlags.Instance | BindingFlags.NonPublic);
            List <CustomClothesFileInfo> list = new List <CustomClothesFileInfo>();

            CharaFolderUI plugin = __instance.gameObject.GetComponent <CharaFolderUI>();
            string        path   = plugin.currentDir;
            int           num    = 0;
            Type          atype  = typeof(CustomClothesFileInfoAssist);
            MethodInfo    minfo  = atype.GetMethod("AddList", BindingFlags.Static | BindingFlags.NonPublic);

            Logger.Log("CharaSelect :: TRYING TO INVOKE STATIC METHOD! CLOTHES");
            byte sexb = (byte)sex;

            minfo.Invoke(null, new object[] { list, path, sexb, !save, num });
            info.SetValue(__instance, list);
            __instance.Sort();
            return(false);
        }