void initiate()
 {
     enemyManagerMasterScript = GetComponent <EnemyManager_Master>();
     if (GetComponent <NavMeshAgent>() != null)
     {
         myNavMeshAgent = GetComponent <NavMeshAgent>();
     }
 }
 void initiate()
 {
     enemyManagerMasterScript = GetComponent <EnemyManager_Master>();
     if (GetComponent <Animator>() != null)
     {
         enemyAnimator = GetComponent <Animator>();
     }
 }
 void initiate()
 {
     enemyManagerMasterScript = GetComponent <EnemyManager_Master>();
     if (GetComponent <NavMeshAgent>() != null)
     {
         myNavMeshAgent = GetComponent <NavMeshAgent>();
     }
     checkRate = Random.Range(0.8f, 1.2f);
 }
 void initiate()
 {
     enemyManagerMasterScript = GetComponent <EnemyManager_Master>();
     golemTransform           = transform;
     if (head == null)
     {
         head = golemTransform;
     }
     checkRate = Random.Range(0.8f, 1.2f);
 }
Exemplo n.º 5
0
 void initiate()
 {
     enemyManagerMasterScript = GetComponent <EnemyManager_Master>();
     myTransform = transform;
     if (GetComponent <NavMeshAgent>() != null)
     {
         myNavMeshAgent = GetComponent <NavMeshAgent>();
     }
     checkRate = Random.Range(0.3f, 0.4f);
 }
 void initiate()
 {
     enemyManagerMasterScript = transform.root.GetComponent <EnemyManager_Master>();
     if (GetComponent <Collider>() != null)
     {
         myCollider = GetComponent <Collider>();
     }
     if (GetComponent <Rigidbody>() != null)
     {
         myRigidbody = GetComponent <Rigidbody>();
     }
 }
 void initiate()
 {
     enemyManagerMasterScript = GetComponent <EnemyManager_Master>();
     enemyHealth = maxHealth;
 }
 void initiate()
 {
     enemyManagerMasterScript = transform.root.GetComponent <EnemyManager_Master>();
     //Collider[] col = transform.root.GetComponentsInChildren<Collider>();
 }
 void initiate()
 {
     enemyManagerMasterScript = gameObject.transform.root.GetComponent <EnemyManager_Master>();
 }
 void initiate()
 {
     enemyManagerMasterScript = GetComponent <EnemyManager_Master>();
     myTransform = transform;
 }