void initiate() { enemyManagerMasterScript = GetComponent <EnemyManager_Master>(); if (GetComponent <NavMeshAgent>() != null) { myNavMeshAgent = GetComponent <NavMeshAgent>(); } }
void initiate() { enemyManagerMasterScript = GetComponent <EnemyManager_Master>(); if (GetComponent <Animator>() != null) { enemyAnimator = GetComponent <Animator>(); } }
void initiate() { enemyManagerMasterScript = GetComponent <EnemyManager_Master>(); if (GetComponent <NavMeshAgent>() != null) { myNavMeshAgent = GetComponent <NavMeshAgent>(); } checkRate = Random.Range(0.8f, 1.2f); }
void initiate() { enemyManagerMasterScript = GetComponent <EnemyManager_Master>(); golemTransform = transform; if (head == null) { head = golemTransform; } checkRate = Random.Range(0.8f, 1.2f); }
void initiate() { enemyManagerMasterScript = GetComponent <EnemyManager_Master>(); myTransform = transform; if (GetComponent <NavMeshAgent>() != null) { myNavMeshAgent = GetComponent <NavMeshAgent>(); } checkRate = Random.Range(0.3f, 0.4f); }
void initiate() { enemyManagerMasterScript = transform.root.GetComponent <EnemyManager_Master>(); if (GetComponent <Collider>() != null) { myCollider = GetComponent <Collider>(); } if (GetComponent <Rigidbody>() != null) { myRigidbody = GetComponent <Rigidbody>(); } }
void initiate() { enemyManagerMasterScript = GetComponent <EnemyManager_Master>(); enemyHealth = maxHealth; }
void initiate() { enemyManagerMasterScript = transform.root.GetComponent <EnemyManager_Master>(); //Collider[] col = transform.root.GetComponentsInChildren<Collider>(); }
void initiate() { enemyManagerMasterScript = gameObject.transform.root.GetComponent <EnemyManager_Master>(); }
void initiate() { enemyManagerMasterScript = GetComponent <EnemyManager_Master>(); myTransform = transform; }