Exemplo n.º 1
0
 public void Write(Wrapped wSock) {
     wSock.writeVarInt(0x08);
     wSock.writeDouble(X);
     wSock.writeDouble(Y);
     wSock.writeDouble(Z);
     wSock.writeFloat(Yaw);
     wSock.writeFloat(Pitch);
     wSock.writeBool(OnGround);
     wSock.Purge();
 }
Exemplo n.º 2
0
 public void Write(Wrapped wSock) {
     wSock.writeVarInt(0x0C);
     wSock.writeFloat(Sideways);
     wSock.writeFloat(Forward);
     wSock.writeBool(Jump);
     wSock.writeBool(Unmount);
     wSock.Purge();
 }
Exemplo n.º 3
0
 public void Write(Wrapped wSock) {
     wSock.writeVarInt(0x06);
     wSock.writeFloat(Health);
     wSock.writeShort(Food);
     wSock.writeFloat(FoodSaturation);
     wSock.Purge();
 }
Exemplo n.º 4
0
 public void Write(Wrapped wSock) {
     wSock.writeVarInt(0x2B);
     wSock.writeByte(Reason);
     wSock.writeFloat(Value);
     wSock.Purge();
 }
Exemplo n.º 5
0
 public void Write(Wrapped wSock) {
     wSock.writeVarInt(0x39);
     wSock.writeSByte(Flags);
     wSock.writeFloat(Flyingspeed);
     wSock.writeFloat(Walkingspeed);
     wSock.Purge();
 }
Exemplo n.º 6
0
 public void Write(Wrapped wSock) {
     wSock.writeVarInt(0x29);
     wSock.writeString(SoundName);
     wSock.writeInt(EffectpositionX);
     wSock.writeInt(EffectpositionY);
     wSock.writeInt(EffectpositionZ);
     wSock.writeFloat(Volume);
     wSock.writeByte(Pitch);
     wSock.Purge();
 }
Exemplo n.º 7
0
 public void Write(Wrapped wSock) {
     wSock.writeVarInt(0x2A);
     wSock.writeString(Particlename);
     wSock.writeFloat(X);
     wSock.writeFloat(Y);
     wSock.writeFloat(Z);
     wSock.writeFloat(OffsetX);
     wSock.writeFloat(OffsetY);
     wSock.writeFloat(OffsetZ);
     wSock.writeFloat(Particledata);
     wSock.writeInt(Numberofparticles);
     wSock.Purge();
 }
Exemplo n.º 8
0
 public void Write(Wrapped wSock) {
     wSock.writeVarInt(0x1F);
     wSock.writeFloat(Experiencebar);
     wSock.writeShort(Level);
     wSock.writeShort(TotalExperience);
     wSock.Purge();
 }
Exemplo n.º 9
0
        public void Write(Wrapped wSock) {
            wSock.writeVarInt(0x27);
            wSock.writeFloat(X);
            wSock.writeFloat(Y);
            wSock.writeFloat(Z);
            wSock.writeFloat(Radius);
            wSock.writeInt(Recordcount);

            for (int x = 0; x < Records.Length - 1; x++) {
                wSock.writeSByte(Records[x]);
            }

            wSock.writeFloat(PlayerMotionX);
            wSock.writeFloat(PlayerMotionY);
            wSock.writeFloat(PlayerMotionZ);
            wSock.Purge();
        }
Exemplo n.º 10
0
 public void Write(Wrapped wSock) {
     wSock.writeVarInt(0x08);
     wSock.writeDouble(X);
     wSock.writeDouble(Y);
     wSock.writeDouble(Z);
     wSock.writeFloat(Yaw);
     wSock.writeFloat(Pitch);
     wSock.writeSByte(Flags);
     wSock.Purge();
 }
Exemplo n.º 11
0
 public void Write(Wrapped wSock) {
     wSock.writeVarInt(0x0C);
     wSock.writeFloat(Forward);
     wSock.writeByte(Flags);
     wSock.Purge();
 }
Exemplo n.º 12
0
 public void Write(Wrapped wSock) {
     wSock.writeVarInt(0x02);
     wSock.writeVarInt(Target);
     wSock.writeVarInt(Type);
     wSock.writeFloat(TargetX);
     wSock.writeFloat(TargetY);
     wSock.writeFloat(TargetZ);
     wSock.Purge();
 }
Exemplo n.º 13
0
 public void Write(Wrapped wSock) {
     wSock.writeVarInt(0x2A);
     wSock.writeInt(ParticleCount);
     wSock.writeBool(LongDistance);
     wSock.writeFloat(X);
     wSock.writeFloat(Y);
     wSock.writeFloat(Z);
     wSock.writeFloat(OffsetX);
     wSock.writeFloat(OffsetY);
     wSock.writeFloat(OffsetZ);
     wSock.writeFloat(ParticleData);
     wSock.writeInt(ParticleCount);
     foreach (var i in Data)
         wSock.writeVarInt(i);
     wSock.Purge();
 }
Exemplo n.º 14
0
 public void Write(Wrapped wSock) {
     wSock.writeVarInt(0x27);
     wSock.writeFloat(X);
     wSock.writeFloat(Y);
     wSock.writeFloat(Z);
     wSock.writeFloat(Radius);
     wSock.writeInt(RecordCount);
     foreach (var record in Records) {
         wSock.writeSByte(record);
     }
     wSock.writeFloat(PlayerMotionX);
     wSock.writeFloat(PlayerMotionY);
     wSock.writeFloat(PlayerMotionZ);
     wSock.Purge();
 }