public ClientPlayer(ClientLogic clientLogic, ClientPlayerManager manager, string name, byte id) : base(manager, name, id) { _playerManager = manager; _predictionPlayerStates = new LiteRingBuffer <PlayerInputPacket>(MaxStoredCommands); _clientLogic = clientLogic; }
public ClientPlayerManager(ClientLogic clientLogic) { _clientLogic = clientLogic; _players = new Dictionary <byte, PlayerHandler>(); }