private void Apply_Change_Game_Count_Operation( CLobbyChangeGameCountOperation operation ) { LobbyState.GameCount = operation.GameCount; }
private void On_Lobby_Game_Count_Change( CLobbyChangeGameCountOperation operation ) { if ( operation.GameCount > 0 ) { if ( Lobby.Creator == CClientLogicalThread.Instance.ConnectedID ) { CClientResource.Output_Text< EClientTextID >( EClientTextID.Client_Lobby_Game_Count_Changed_Finite_Self, operation.GameCount ); } else { CClientResource.Output_Text< EClientTextID >( EClientTextID.Client_Lobby_Game_Count_Changed_Finite_Other, operation.GameCount, CClientPlayerInfoManager.Instance.Get_Player_Name( Lobby.Creator ) ); } } else { if ( Lobby.Creator == CClientLogicalThread.Instance.ConnectedID ) { CClientResource.Output_Text< EClientTextID >( EClientTextID.Client_Lobby_Game_Count_Changed_Infinite_Self ); } else { CClientResource.Output_Text< EClientTextID >( EClientTextID.Client_Lobby_Game_Count_Changed_Infinite_Other, CClientPlayerInfoManager.Instance.Get_Player_Name( Lobby.Creator ) ); } } }