private void Apply_Change_Game_Count_Operation( CLobbyChangeGameCountOperation operation )
 {
     LobbyState.GameCount = operation.GameCount;
 }
 private void On_Lobby_Game_Count_Change( CLobbyChangeGameCountOperation operation )
 {
     if ( operation.GameCount > 0 )
     {
         if ( Lobby.Creator == CClientLogicalThread.Instance.ConnectedID )
         {
             CClientResource.Output_Text< EClientTextID >( EClientTextID.Client_Lobby_Game_Count_Changed_Finite_Self, operation.GameCount );
         }
         else
         {
             CClientResource.Output_Text< EClientTextID >( EClientTextID.Client_Lobby_Game_Count_Changed_Finite_Other,
                                                                             operation.GameCount,
                                                                             CClientPlayerInfoManager.Instance.Get_Player_Name( Lobby.Creator ) );
         }
     }
     else
     {
         if ( Lobby.Creator == CClientLogicalThread.Instance.ConnectedID )
         {
             CClientResource.Output_Text< EClientTextID >( EClientTextID.Client_Lobby_Game_Count_Changed_Infinite_Self );
         }
         else
         {
             CClientResource.Output_Text< EClientTextID >( EClientTextID.Client_Lobby_Game_Count_Changed_Infinite_Other,
                                                                             CClientPlayerInfoManager.Instance.Get_Player_Name( Lobby.Creator ) );
         }
     }
 }