Exemplo n.º 1
0
 public override void OnDrawGizmosSelected()
 {
     for (int i = 0; i < spheres.Length; i++)
     {
         BUtility.DebugDrawSphere(transform.TransformPoint(spheres[i].position), Quaternion.identity, Vector3.one, Vector3.one * spheres[i].radius, Gizmos.color);
     }
 }
Exemplo n.º 2
0
 public override void OnDrawGizmosSelected()
 {
     UnityEngine.Vector3    position = transform.position;
     UnityEngine.Quaternion rotation = transform.rotation;
     UnityEngine.Vector3    scale    = Vector3.one;
     BUtility.DebugDrawSphere(position, rotation, scale, Vector3.one * radius, Color.yellow);
 }
Exemplo n.º 3
0
 public override void DrawSphere(float radius, ref Matrix trans, ref Vector3 color)
 {
     UnityEngine.Vector3    pos   = BSExtensionMethods2.ExtractTranslationFromMatrix(ref trans);
     UnityEngine.Quaternion rot   = BSExtensionMethods2.ExtractRotationFromMatrix(ref trans);
     UnityEngine.Vector3    scale = BSExtensionMethods2.ExtractScaleFromMatrix(ref trans);
     UnityEngine.Color      c     = new UnityEngine.Color(color.X, color.Y, color.Z);
     BUtility.DebugDrawSphere(pos, rot, scale, UnityEngine.Vector3.one * radius, c);
 }
 public override void OnDrawGizmosSelected()
 {
     for (int i = 0; i < spheres.Length; i++)
     {
         Vector3 v = spheres[i].position;
         v.x *= m_localScaling.x; v.y *= m_localScaling.y; v.z *= m_localScaling.z;
         BUtility.DebugDrawSphere(transform.TransformPoint(v), Quaternion.identity, Vector3.one, Vector3.one * spheres[i].radius, Gizmos.color);
     }
 }
        public override void DrawSphere(float radius, ref BM.Matrix trans, ref BM.Vector3 color)
        {
            Vector3    pos   = BSExtensionMethods2.ExtractTranslationFromMatrix(ref trans);
            Quaternion rot   = BSExtensionMethods2.ExtractRotationFromMatrix(ref trans);
            Vector3    scale = BSExtensionMethods2.ExtractScaleFromMatrix(ref trans);
            Color      c     = new Color(color.X, color.Y, color.Z);

            BUtility.DebugDrawSphere(pos, rot, scale, radius, c);
        }
Exemplo n.º 6
0
        public override void OnDrawGizmosSelected()
        {
            if (drawGizmo == false)
            {
                return;
            }
            Vector3    position = transform.position;
            Quaternion rotation = transform.rotation;

            BUtility.DebugDrawSphere(position, rotation, LocalScaling, Vector3.one * radius, Color.yellow);
        }
Exemplo n.º 7
0
 public override void OnDrawGizmosSelected()
 {
     if (drawGizmo == false)
     {
         return;
     }
     UnityEngine.Vector3    position = transform.position;
     UnityEngine.Quaternion rotation = transform.rotation;
     UnityEngine.Vector3    scale    = m_localScaling;
     BUtility.DebugDrawSphere(position, rotation, scale, Vector3.one * radius, Color.yellow);
 }
Exemplo n.º 8
0
 public override void DrawSphere(ref Vector3 p, float radius, ref Vector3 color)
 {
     UnityEngine.Color c = new UnityEngine.Color(color.X, color.Y, color.Z);
     BUtility.DebugDrawSphere(p.ToUnity(), UnityEngine.Quaternion.identity, UnityEngine.Vector3.one, UnityEngine.Vector3.one * radius, c);
 }
Exemplo n.º 9
0
 public override void OnDrawGizmosSelected()
 {
     BUtility.DebugDrawSphere(transform.position, transform.rotation, m_localScaling, radius, Color.green);
 }
        public override void DrawSphere(ref BM.Vector3 p, float radius, ref BM.Vector3 color)
        {
            Color c = new Color(color.X, color.Y, color.Z);

            BUtility.DebugDrawSphere(p.ToUnity(), Quaternion.identity, Vector3.one, radius, c);
        }