public virtual void Serialize(BigEndianWriter writer)
 {
     writer.WriteVarInt(guildId);
     writer.WriteVarInt(leaderId);
     writer.WriteByte(guildLevel);
     writer.WriteByte(nbMembers);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteVarLong(mountUid);
     writer.WriteSByte(mountLocation);
     writer.WriteVarInt(mountFoodUid);
     writer.WriteVarInt(quantity);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteSByte(paymentType);
     writer.WriteBoolean(bAdd);
     writer.WriteVarInt(objectToMoveId);
     writer.WriteVarInt(quantity);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteVarInt(memberId);
     writer.WriteVarShort(rank);
     writer.WriteSByte(experienceGivenPercent);
     writer.WriteVarInt(rights);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteVarInt(entityId);
     writer.WriteVarInt(elemId);
     writer.WriteVarShort(skillId);
     writer.WriteVarShort(duration);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteInt(fightId);
     writer.WriteVarInt(sourceId);
     writer.WriteVarInt(targetId);
     writer.WriteBoolean(accept);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteVarInt(symbioteUID);
     writer.WriteByte(symbiotePos);
     writer.WriteVarInt(hostUID);
     writer.WriteByte(hostPos);
 }
Exemplo n.º 8
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 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteVarShort(challengeId);
     writer.WriteInt(targetId);
     writer.WriteVarInt(xpBonus);
     writer.WriteVarInt(dropBonus);
 }
Exemplo n.º 9
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 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteVarInt(requestId);
     writer.WriteUTF(playerName);
     writer.WriteVarInt(playerId);
     look.Serialize(writer);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteInt(requestId);
     writer.WriteVarInt(requesterId);
     writer.WriteVarShort(requesterCellId);
     writer.WriteVarInt(requestedId);
     writer.WriteVarShort(requestedCellId);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteVarShort(firstNameId);
     writer.WriteVarShort(lastNameId);
     writer.WriteByte(level);
     writer.WriteVarInt(guildId);
     writer.WriteVarInt(uid);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteVarShort(initiative);
     writer.WriteVarInt(lifePoints);
     writer.WriteVarInt(maxLifePoints);
     writer.WriteVarShort(prospecting);
     writer.WriteByte(regenRate);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteVarShort(dungeonId);
     writer.WriteVarInt(inviterId);
     writer.WriteUShort((ushort)invalidBuddiesIds.Length);
     foreach (var entry in invalidBuddiesIds)
     {
          writer.WriteVarInt(entry);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteInt(firstCharacterId);
     writer.WriteVarInt(firstCharacterCurrentWeight);
     writer.WriteVarInt(firstCharacterMaxWeight);
     writer.WriteInt(secondCharacterId);
     writer.WriteVarInt(secondCharacterCurrentWeight);
     writer.WriteVarInt(secondCharacterMaxWeight);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteInt(lastTimeSlotModificationDate);
     writer.WriteVarInt(lastTimeSlotModificationAuthorGuildId);
     writer.WriteVarInt(lastTimeSlotModificationAuthorId);
     writer.WriteUTF(lastTimeSlotModificationAuthorName);
     writer.WriteUShort((ushort)modulesItemIds.Length);
     foreach (var entry in modulesItemIds)
     {
          writer.WriteVarInt(entry);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort)ids.Length);
     foreach (var entry in ids)
     {
          writer.WriteVarInt(entry);
     }
     writer.WriteUShort((ushort)qtys.Length);
     foreach (var entry in qtys)
     {
          writer.WriteVarInt(entry);
     }
 }
 public virtual void Serialize(BigEndianWriter writer)
 {
     writer.WriteSByte(alignmentSide);
     writer.WriteSByte(alignmentValue);
     writer.WriteSByte(alignmentGrade);
     writer.WriteVarInt(characterPower);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteVarInt(foodUID);
     writer.WriteByte(foodPos);
     writer.WriteBoolean(preview);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteInt(areaId);
     writer.WriteSByte(atLeastNbMount);
     writer.WriteSByte(atLeastNbMachine);
     writer.WriteVarInt(maxPrice);
 }
Exemplo n.º 20
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 public virtual void Serialize(BigEndianWriter writer)
 {
     writer.WriteVarInt(this.objectUID);
     writer.WriteFloat(this.bonusMin);
     writer.WriteFloat(this.bonusMax);
     writer.WriteShort((short)this.runesId.Count);
     for(int i=0;i<runesId.Count;i++)
     {
         writer.WriteVarShort(this.runesId[i]);
     }
     writer.WriteShort((short)this.runesQty.Count);
     for(int i=0;i<runesQty.Count;i++)
     {
         writer.WriteVarInt(this.runesQty[i]);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteVarInt(leaderId);
     writer.WriteByte(guildLevel);
     writer.WriteVarShort(nbMembers);
 }
 public virtual void Serialize(BigEndianWriter writer)
 {
     writer.WriteVarInt(allianceId);
     writer.WriteVarShort(nbGuilds);
     writer.WriteVarShort(nbMembers);
     writer.WriteVarShort(nbSubarea);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteBoolean(hireOrFire);
     basicInfos.Serialize(writer);
     writer.WriteVarInt(playerId);
     writer.WriteUTF(playerName);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort)typeDescription.Length);
     foreach (var entry in typeDescription)
     {
          writer.WriteVarInt(entry);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteVarInt(playerId);
     writer.WriteUTF(playerName);
     writer.WriteSByte(breed);
     writer.WriteBoolean(sex);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteInt(areaId);
     writer.WriteSByte(atLeastNbRoom);
     writer.WriteSByte(atLeastNbChest);
     writer.WriteVarShort(skillRequested);
     writer.WriteVarInt(maxPrice);
 }
 public virtual void Serialize(BigEndianWriter writer)
 {
     writer.WriteVarInt(playerId);
     writer.WriteUTF(playerName);
     writer.WriteSByte(breed);
     writer.WriteBoolean(sex);
     writer.WriteByte(level);
 }
Exemplo n.º 28
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 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort)objectUID.Length);
     foreach (var entry in objectUID)
     {
          writer.WriteVarInt(entry);
     }
 }
Exemplo n.º 29
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 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUTF(salt);
     writer.WriteVarInt(key.Length);
     foreach (var entry in key)
     {
          writer.WriteSByte(entry);
     }
 }
Exemplo n.º 30
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 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort)objects.Length);
     foreach (var entry in objects)
     {
          entry.Serialize(writer);
     }
     writer.WriteVarInt(kamas);
 }