public virtual void Serialize(BigEndianWriter writer) { writer.WriteVarInt(guildId); writer.WriteVarInt(leaderId); writer.WriteByte(guildLevel); writer.WriteByte(nbMembers); }
public override void Serialize(BigEndianWriter writer) { writer.WriteVarLong(mountUid); writer.WriteSByte(mountLocation); writer.WriteVarInt(mountFoodUid); writer.WriteVarInt(quantity); }
public override void Serialize(BigEndianWriter writer) { writer.WriteSByte(paymentType); writer.WriteBoolean(bAdd); writer.WriteVarInt(objectToMoveId); writer.WriteVarInt(quantity); }
public override void Serialize(BigEndianWriter writer) { writer.WriteVarInt(memberId); writer.WriteVarShort(rank); writer.WriteSByte(experienceGivenPercent); writer.WriteVarInt(rights); }
public override void Serialize(BigEndianWriter writer) { writer.WriteVarInt(entityId); writer.WriteVarInt(elemId); writer.WriteVarShort(skillId); writer.WriteVarShort(duration); }
public override void Serialize(BigEndianWriter writer) { writer.WriteInt(fightId); writer.WriteVarInt(sourceId); writer.WriteVarInt(targetId); writer.WriteBoolean(accept); }
public override void Serialize(BigEndianWriter writer) { writer.WriteVarInt(symbioteUID); writer.WriteByte(symbiotePos); writer.WriteVarInt(hostUID); writer.WriteByte(hostPos); }
public override void Serialize(BigEndianWriter writer) { writer.WriteVarShort(challengeId); writer.WriteInt(targetId); writer.WriteVarInt(xpBonus); writer.WriteVarInt(dropBonus); }
public override void Serialize(BigEndianWriter writer) { writer.WriteVarInt(requestId); writer.WriteUTF(playerName); writer.WriteVarInt(playerId); look.Serialize(writer); }
public override void Serialize(BigEndianWriter writer) { writer.WriteInt(requestId); writer.WriteVarInt(requesterId); writer.WriteVarShort(requesterCellId); writer.WriteVarInt(requestedId); writer.WriteVarShort(requestedCellId); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteVarShort(firstNameId); writer.WriteVarShort(lastNameId); writer.WriteByte(level); writer.WriteVarInt(guildId); writer.WriteVarInt(uid); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteVarShort(initiative); writer.WriteVarInt(lifePoints); writer.WriteVarInt(maxLifePoints); writer.WriteVarShort(prospecting); writer.WriteByte(regenRate); }
public override void Serialize(BigEndianWriter writer) { writer.WriteVarShort(dungeonId); writer.WriteVarInt(inviterId); writer.WriteUShort((ushort)invalidBuddiesIds.Length); foreach (var entry in invalidBuddiesIds) { writer.WriteVarInt(entry); } }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteInt(firstCharacterId); writer.WriteVarInt(firstCharacterCurrentWeight); writer.WriteVarInt(firstCharacterMaxWeight); writer.WriteInt(secondCharacterId); writer.WriteVarInt(secondCharacterCurrentWeight); writer.WriteVarInt(secondCharacterMaxWeight); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteInt(lastTimeSlotModificationDate); writer.WriteVarInt(lastTimeSlotModificationAuthorGuildId); writer.WriteVarInt(lastTimeSlotModificationAuthorId); writer.WriteUTF(lastTimeSlotModificationAuthorName); writer.WriteUShort((ushort)modulesItemIds.Length); foreach (var entry in modulesItemIds) { writer.WriteVarInt(entry); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort)ids.Length); foreach (var entry in ids) { writer.WriteVarInt(entry); } writer.WriteUShort((ushort)qtys.Length); foreach (var entry in qtys) { writer.WriteVarInt(entry); } }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteSByte(alignmentSide); writer.WriteSByte(alignmentValue); writer.WriteSByte(alignmentGrade); writer.WriteVarInt(characterPower); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteVarInt(foodUID); writer.WriteByte(foodPos); writer.WriteBoolean(preview); }
public override void Serialize(BigEndianWriter writer) { writer.WriteInt(areaId); writer.WriteSByte(atLeastNbMount); writer.WriteSByte(atLeastNbMachine); writer.WriteVarInt(maxPrice); }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteVarInt(this.objectUID); writer.WriteFloat(this.bonusMin); writer.WriteFloat(this.bonusMax); writer.WriteShort((short)this.runesId.Count); for(int i=0;i<runesId.Count;i++) { writer.WriteVarShort(this.runesId[i]); } writer.WriteShort((short)this.runesQty.Count); for(int i=0;i<runesQty.Count;i++) { writer.WriteVarInt(this.runesQty[i]); } }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteVarInt(leaderId); writer.WriteByte(guildLevel); writer.WriteVarShort(nbMembers); }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteVarInt(allianceId); writer.WriteVarShort(nbGuilds); writer.WriteVarShort(nbMembers); writer.WriteVarShort(nbSubarea); }
public override void Serialize(BigEndianWriter writer) { writer.WriteBoolean(hireOrFire); basicInfos.Serialize(writer); writer.WriteVarInt(playerId); writer.WriteUTF(playerName); }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort)typeDescription.Length); foreach (var entry in typeDescription) { writer.WriteVarInt(entry); } }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteVarInt(playerId); writer.WriteUTF(playerName); writer.WriteSByte(breed); writer.WriteBoolean(sex); }
public override void Serialize(BigEndianWriter writer) { writer.WriteInt(areaId); writer.WriteSByte(atLeastNbRoom); writer.WriteSByte(atLeastNbChest); writer.WriteVarShort(skillRequested); writer.WriteVarInt(maxPrice); }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteVarInt(playerId); writer.WriteUTF(playerName); writer.WriteSByte(breed); writer.WriteBoolean(sex); writer.WriteByte(level); }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort)objectUID.Length); foreach (var entry in objectUID) { writer.WriteVarInt(entry); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUTF(salt); writer.WriteVarInt(key.Length); foreach (var entry in key) { writer.WriteSByte(entry); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort)objects.Length); foreach (var entry in objects) { entry.Serialize(writer); } writer.WriteVarInt(kamas); }