private void OnTriggerEnter(Collider other) { if (!Initialized) { return; } mother.Hit(other); if (other.gameObject == target) { HitEffectFactory.Instance.InstantiateEffect(null, transform.position, transform.rotation); Destroy(gameObject); } }
private void OnTriggerEnter(Collider other) { if (!Initialized) return; mom.Hit(other); }