public void UpdatePlayerSlider(CharacterController player) { InGameUIController ctn = Get <InGameUIController>((int)UI.ID.IngameUIController); ctn.UpdatePlayerApSlider(player); ctn.UpdatePlayerHpSlider(player); }
public void SecondPlayerUIColor() { InGameUIController ctn = Get <InGameUIController>((int)UI.ID.IngameUIController); ctn.SetColorWhite(ctn.firstPlayerImage); ctn.SetColorDark(ctn.secondPlayerImage); }
public void UpdateOtherSlider(CharacterController enemy) { InGameUIController ctn = Get <InGameUIController>((int)UI.ID.IngameUIController); ctn.UpdateTargetApSlider(enemy); ctn.UpdateTargetHpSlider(enemy); }
public void LoseSend() { InGameUIController ctn = Get <InGameUIController>((int)UI.ID.IngameUIController); ctn.SetDefeatResultUI(); SoundManager.instance.StopSE("Ingame(Clone)"); SoundManager.instance.PlaySE("Sound/BGM/Lose"); }
public void WinSend() { InGameUIController ctn = Get <InGameUIController>((int)UI.ID.IngameUIController); ctn.SetWinResultUI(); SoundManager.instance.StopSE("Ingame(Clone)"); SoundManager.instance.PlaySE("Sound/BGM/Victory"); }
public void SecondPlayerTurn() { InGameUIController ctn = Get <InGameUIController>((int)UI.ID.IngameUIController); ctn.FirstItemEnable("false"); ctn.SecondItemEnable("true"); ctn.FirstSkillEnable("false"); ctn.SecondSkillEnable("true"); }
public bool ResultUIActive() { InGameUIController ctn = Get <InGameUIController>((int)UI.ID.IngameUIController); if (ctn.firstResultImage.activeSelf || ctn.secondResultImage.activeSelf) { return(false); } return(true); }
public void SetFirstCharacter(Types.Character c, bool IsPlayer) { InGameUIController ctn = Get <InGameUIController>((int)UI.ID.IngameUIController); ctn.SetFirstCharacter(c); if (IsPlayer) { ctn.SetFirstCharacterSKill(c); } }
public void SetItemImage(UI.ItemID item) { int ItemList; InGameUIController ctn = Get <InGameUIController>((int)UI.ID.IngameUIController); if (PhotonNetwork.isMasterClient) { ItemList = 0; } else { ItemList = 1; } myItem = ctn.itemList[ItemList].transform.GetChild((int)item).gameObject; myItem.SetActive(true); }
public void SetResultPlayerCheck(CharacterController myCharacter, CharacterController targetCharacter) //플레이어 { InGameUIController ctn = Get <InGameUIController>((int)UI.ID.IngameUIController); if (targetCharacter.RemainHP() == 0) { ctn.SetWinResultUI(); Debug.Log("SetResultPlayerCheck"); //결과창 UI를 띄우주기 위해 인게임 UI 컨트롤러 스크립트에 접속한다. (패배 결과창) } else if (myCharacter.RemainHP() == 0) { ctn.SetDefeatResultUI(); } //else //{ // ctn.SetFirstResultUI(1); // //결과창 UI를 띄우주기 위해 인게임 UI 컨트롤러 스크립트에 접속한다. (승리 결과창) //} }
public void EndGame() { InGameUIController ctn = Get <InGameUIController>((int)UI.ID.IngameUIController); ctn.EndResult(); }
public void SecondSkillOnUpdate(CharacterController player) { InGameUIController ctn = Get <InGameUIController>((int)UI.ID.IngameUIController); ctn.SecondSkillUpdate(player); }
public void ResultInGameUIConnect() //적플레이어 { InGameUIController ctn = Get <InGameUIController>((int)UI.ID.IngameUIController); ctn.SetWinResultUI(); }
public void SetSecondCharacterStat(CharacterController character) { InGameUIController ctn = Get <InGameUIController>((int)UI.ID.IngameUIController); ctn.SetSecondCharacterMax(character); }
public void TurnEnableFalse() { InGameUIController ctn = Get <InGameUIController>((int)UI.ID.IngameUIController); ctn.changeTurnButton.SetActive(false); }
public void Escape() { InGameUIController ctn = Get <InGameUIController>((int)UI.ID.IngameUIController); ctn.EscapeCheck(); }
public void APChecker() { InGameUIController ctn = Get <InGameUIController>((int)UI.ID.IngameUIController); ctn.APCheck(); }
public void APFull() { InGameUIController ctn = Get <InGameUIController>((int)UI.ID.IngameUIController); ctn.ApTrue(); }
public void SetSlider(CharacterController player, CharacterController enemy) { InGameUIController ctn = Get <InGameUIController>((int)UI.ID.IngameUIController); ctn.SetSlider(player, enemy); }