public static BuildAssetBundleConfig Load() { BuildAssetBundleConfig config = UnityEditor.AssetDatabase.LoadAssetAtPath <BuildAssetBundleConfig>(PATH); config.TrimData(); return(config); }
private void OnDestroy() { _buildAbConfig.TrimData(); }
public static BuildAssetBundleConfig Load() { BuildAssetBundleConfig config = UnityEditor.AssetDatabase.LoadAssetAtPath <BuildAssetBundleConfig>(PATH); config.TrimData(); return(config); }
private void OnDestroy() { _buildAbConfig.TrimData(); }