Example #1
0
        public static BuildAssetBundleConfig Load()
        {
            BuildAssetBundleConfig config = UnityEditor.AssetDatabase.LoadAssetAtPath <BuildAssetBundleConfig>(PATH);

            config.TrimData();
            return(config);
        }
Example #2
0
 private void OnDestroy()
 {
     _buildAbConfig.TrimData();
 }