public void ReturnUnitToPool(BaseUnitPackage unit) { UnitsPool.PutUnitInPool(unit); }
public List <BaseUnitPackage> RequestRandomUnitsFromPool(int playerLevel, int count) { return(UnitsPool.GenerateUnits(playerLevel, count)); }
public void ReturnUnitToPool(BaseUnitPackage unit) { UnitsPool.PutUnitInPool(unit); }
public List <BaseUnitPackage> RequestRandomUnitsFromPool(int playerLevel, int count) { return(UnitsPool.GenerateUnits(playerLevel, count)); }