internal WindowsGameWindow(GameBase game, GLGraphicsDevice graphicsDevice, WindowsApplicationConfig config)
            : base(config.Width, config.Height)
        {
            _game           = game;
            _graphicsDevice = graphicsDevice;
            _isPaused       = false;

            Title = config.Title;
        }
 public override GraphicsDevice CreateGraphicsDevice()
 {
     _graphicsDevice = new GLGraphicsDevice(_config.Width, _config.Height);
     return(_graphicsDevice);
 }