internal WindowsGameWindow(GameBase game, GLGraphicsDevice graphicsDevice, WindowsApplicationConfig config) : base(config.Width, config.Height) { _game = game; _graphicsDevice = graphicsDevice; _isPaused = false; Title = config.Title; }
public override GraphicsDevice CreateGraphicsDevice() { _graphicsDevice = new GLGraphicsDevice(_config.Width, _config.Height); return(_graphicsDevice); }